Full notes
Full Turbo Kid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Store
- Maps
- Server
Turbo Kid changes
Whaaaat's up wastelanders?! π₯
It's been a great week since launch and we're so, SO thankful for the support! Please keep talking about Turbo Kid to your friends, favorite streamers and whoever's willing to listen!
If you haven't yet, remember to leave a review, it helps tremendously. π
We just released a patch with tons of fixes and polish. Here are the deets;
Improvements
Added a new tutorial video for the cartridge menu.
Added an arrow at the start of the race in the cliffs to help players with an initial direction.
Updated the conditions that made Naomi's huge crate unintentionally respawn.
Improved the flow & UI of the Cartridge system.
Darkened the tutorial doors to improve the ~vibe~.
Improved the
Junkyard race
with new arrows, checkpoints positioning and obstacles. Go try it again!
Improved the timed switches visuals with smol lights and wires that go to the door as a visual cue.
Renamed the section below the church in New Haven to "Cliffs Subsection" to avoid confusion.
Improved the display of multiple entries that had too much vertical space reserved.
Localized and fixed some credits entries.
Morha
's dialogue was improved and will now suggest
staying for ANOTHER lesson after the player has seen at least one.
Added spikes to prevent some sneaky Turbo Kids from seeing the cut in the ceiling in the
Cliffs
.
Moved
Collectible Tales
from the
Basement
to the
Skatepark Vent
.
Forced to-do subsections to start on the left hand pages for consistency.
Tweaked the Out of Bounds time from 10 to 8 in races.
Increased the trigger shape for pickupable items (it's a real word I Googled it)
Improved the visuals for the bike skin stand so that they're better in Naomi's Lab Container.
Multiple improvements to
the Jimmy quests
with dialogues, map icons adjustments and other tweaks to make it clearer.
Made the
Silverghost
fire longer and is removed as soon as
the teddy is destroyed
.
Added a big crate
in the Skatepark vent secret area
.
Removed GG in the
boss room after defeating Becca
.
Scramblers will once more say their quip
once the Oozinator is defeated
.
Improved the
Sewer Race
by removing annoying flies, crates and adding arrows at the start of the race.
Made the trap door in the
Church
static and not pushable.
Made the camera pan to show the cable car at the
Church entrance
.
Added ~radiance~ behind the
Preacher in the Outro of the bad ending
.
Fixes
Ed should no longer appear twice in the HQ after completing the quest and
killing the Oozinator
.
Adjusted
Skeletron's standing point
to prevent false positive collisions on lower framerates.
Corrected multiple syntax mistakes.
Fixed an issue where Naomi's note in the prologue was readable more than once.
Fixed an issue where an unloaded room could be seen in the corner of the screen in the Basement.
Fixed issue with the ladder in the
Scramblers HQ
.
There were missing popups when receiving a new notebook entry for the
Body Collector cutscene
. We found them, they were hiding under a barrel. Anyways, they're back in the game now.
Fixed a visual glitch when shooting while gripped on the wall.
Fixed an issue where the foreground would hide a switch.
Adjusted the camera to stop it pointing out screen in the
Ark Garden
if Turbo Kid climbed a wall high enough.
Moved Naomi's
Junkyard cutscene
to help players not miss it!
Fixed multiple bubble tip orientations throughout the game.
Fixed an issue where selecting tasks in the notebook would sometimes open a non-related spot on the map.
Crissa Quest
NPC now loses her map marker after completing the quest.
Fixed an issue where players couldn't speak to
Bodhi
after getting the
4th weapon chip
. He was in a feisty mood, he's chill now.
Removed Herobrine.
Some dialogue bubbles would display twice during
the good ending scene
. No more!
Fixed the missing time switch icon on the map in the
Junkyard Power Trap
.
Fixed the camera panning revealing a hidden room before it should in the
Junkyard entrance
.
Fixed some error logs when attempting to
get a Disk from Crissa
.
Crissa's
#2 notebook entry wouldn't trigger if the quest was already started when talking to her.
Fixed some missing text for the
Witch epilogue
in her lab after
killing Becca
.
Fixed an issue where the
Boss room door
on the left closing caused soft locks.
Naomi's
sewer cutscene
should no longer appear if the player already met near the secret lab.
Fixed a soft lock in the
Church
in relation to leaving the door open after a reload.
Fixed a soft lock when going back in the
preacher's first fight location.
Fixed an issue sometimes making it impossible to continue if you reset the game in the
Church
.
Fixed the
Eligius Gate
not opening if it was previously opened.
Fixed the
Eligius Gate
blasted light.
Known Issues
There's a few hiccups that have been reported, we're aware and are looking into them!
The Loot Censor isn't fully functional.
Some sound effects are missing in the
bad ending
.
Naomi's lab teleporter sometimes doesn't work after the first boss. Saving and quitting fixes the issue.
After the
4th weapon chip
, Naomi's teleporter sometimes freezes the game. You need to walk to the
Eligius gate
instead of teleporting.
WHEW! That was a doozy! Thank you so much for all the bug reports, keep 'em coming!
If you haven't yet, be sure to join the Turbo Kid Discord Server and chat up a storm, we love to know how everyone's enjoying the game. If you create content, post it there too for us to see!
And remember.. STAY RAD! π₯
Source
Changelog.gg summarizes and formats this update. How we read updates.
