Full notes
Full Turbo Golf Racing update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings racers 🖖
What changed
- Events
- Balance
- Gameplay
- Maps
- Store
- UI and audio
Turbo Golf Racing changes
Season 3 has landed and Turbo Golf Racing has gone intergalactic!
The new space-themed, gravity bending season features:
⛳| 10 new space-themed levels, some with a twist (literally). 🤝| Casual + Ranked matchmaking 🏆| Leaderboard reset 🎁| 40 Season rewards 💪| Core re-balance, + 2 new cores! 🚀| Tech Jet + Space explorer, DLC packs
There's loads more changes and updates we've been working hard to implement, please check them out below 👇
See you on the starting line, Team Hugecalf 🐮
New Features:
10 new space levels with a focus on twisted gravity!
40 rewards to obtain in Season 3!
New casual play queue.
Eight new avatars will be awarded for Season 2 rating placement.
New Trail Blazer core - increase speed on boost pads.
New Off Roader core - mitigate negative terrain effects on car and ball.
Three new space-themed music tracks!
10 new shop items
New space lobby scene.
Two downloadable content packs, featuring 15 new items!
Four new missions.
Updated Features:
All leaderboards have been reset, including time trial, wins and ranking. Data from season 1 and 2 can be accessed via Discord.
Switched to rank points, with new ranked buckets.
Win counter has been updated to count ranked wins.
Leaderboard prerequisite has been removed.
Updated key art to Twisted Space image.
Updated logo to Twisted Space version.
Updated badge system to feature 7 badges.
- Cores have been rebalanced> Hyper Glider only increases speed whilst boost is not depleted. > Hot Head speed has increased. > Stomp has reduced boost duration and no longer replenishes boost. > Double Dash has increased dash power and reduced intermittent dash cooldown. > Ice Lock freezes the ball until hit, providing unlimited boost whilst the ball is frozen. > Spring Ball replenishes boost with every ball bounce. > Big Shot replenishes boost with every ball hit. > Sticky duration and speed boost have been decreased. A player’s ball will now propel forward when > Sticky times out.
Core descriptions have been updated.
Bots now show a time when all players finish a hole.
Bot difficulty has been updated, creating different bot profiles.
The Bot cosmetic item pool has been reduced.
Something More Advanced missions are no longer sequential.
Learning The Basics now includes an additional party mission.
Missions UI now have increased padding.
Updated mission notifications to prevent clipping.
Mission reward amounts have been updated.
Obtained item currency replacement amounts have been updated.
Item costs have been updated.
Top bar in the lobby has been rearranged.
Updated buttons across the game.
Updated keybinds across the game.
Seasons page displays amounts for currency rewards.
The Adventures panel arrows have been updated.
Level name has been added to the scoreboard.
Ball indicator arrow size has been increased.
Removed Sand Master and Rough Rider cores. Players will automatically receive the new Off Roader core as a replacement.
Removed Sand Master and Rough Rider missions.
Default steering sensitivity has been reduced.
Updated default settings.
Car selection car colours have been changed.
Selectable cores have changed in the Cores tutorial.
Tutorial scenario level images have been updated.
Tooltip text across scenarios has been updated.
Mission Success text size has been increased in tutorials.
Prompt icons have been improved in tutorials.
Screen now fades when a player cannot move in tutorials.
Removed game HUD when selecting cores in tutorial.
Default cores have been updated.
Added SFX when completing a mission.
Added SFX when opening an item crate.
Added SFX to the random core pick-up.
Updated SFX for Stomp and Big Shot cores.
Finish and decal icons have been updated.
Booster icons and display colours in the garage have been updated.
Updated icons for Cannon ball, Contrail spoiler and V16 spoiler.
Speed line visual effects have been updated.
Fan and tunnel visual effects have been updated.
Smoothed transitions from barriers to glass tunnels.
Glass material has been updated across levels.
Tree placement has been updated in Bull’s Eye.
Adjusted fans in Broken Pretzel and Spots and Shots.
Updated starting pad emissive colours.
Updated started item visuals.
Bug Fixes:
Addressed localisation issues across missions.
Addressed issue toggling ball camera between levels.
Addressed crashes across Xbox consoles.
Fixed bugs arising from leaving the game open for long periods of time.
Fixed skip in Curvy Corners.
Fixed issue calculating rank points.
Fixed bug caused by missiles in shot of the match.
Fixed an issue where car selection sometimes wouldn’t work.
Addressed invisible pick-ups in City Gates and Walk In The Woods.
Addressed glass tunnel smoothness in Precision Decisions.
Addressed tunnel visual issues in City Gates, Terminal19 and Twisted Gardens.
Addressed resets across Atl, Dustbowl, Factory Showdown, Inner City Circuit, Rocket Ramp and Spots and Shots.
Addressed tunnel OOB in Terminal19 and Twisted Gardens.
Updated incorrect rock material on Enter The Serpent.
Addressed issues obtaining Activate, Just Another Day and Passing Time achievements.
Updated missile incoming indicator to better reflect direction.
Updated incorrect waterfall effects and sphere materials in Walk In The Woods.
Addressed an issue where online personal bests were not updating on leaderboards.
Addressed localisation issues in French and Spanish.
Addressed disconnecting idle players when bots are present in games.
Addressed skipping tutorial flyover when restarting.
Addressed core effects being present in tutorials.
Addressed issue with ice lock and sticky effects persisting in levels.
Addressed incorrect description for Party Up avatar.
Source
Changelog.gg summarizes and formats this update. How we read updates.
