Full notes
Full Tunnel VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
After the launch and reaching a much wider test audience than our few devs in our small and dark office, we could see that we are not without flaw. So this patch should get rid of a few!
What we actually did:
Removed - All splash screens. As if someone would be actually interested in our logos. pffff
Fixed - A bug where the collider of the obstacles were in the wrong location. Oopsies!
Fixed - Having more then one collision on the same obstacle. But who is counting?
Fixed - Game Over in VR was to big now actually fits the view.
Fixed - Achievement "How did I not hit that?" not triggering correctly.
Added - Max number of obstacles in hard mode is now five.
Added - Version number to the menus, so you see when we update and fix our mistakes.
Added - A volume audio slider in the settings ... to our ToDo list. Sorry will definitely be in the next update. Just happened because in the beginning we were testing for mobile and there we really did not need this. This is not an excuse just an explanation :)
Added - Smoother loading on slower machines. Continue with the great feedback so we can improve and can finally write a minimum system requirements section.
That was all for this week. Depending on our time we will add the audio slider next week. Leave us a comment if you find more of those nasty bugs. And thank you all for playing that really is the greatest for any developer!
Source
Changelog.gg summarizes and formats this update. How we read updates.
