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Full Tulip Season update
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Repeated intro
Hello everyone!
What changed
- Gameplay
Tulip Season changes
I have just remembered that people can make devlog updates on Steam, so here I am! A lot of things were done since the launch of the page, but the most important ones are the progression system, idle mode, and new field beauty calculation.
Field beauty calculation
My favorite decision of the game so far. The inspiration came from playtesting the game among friends and them commenting on some points that made me thinking how could I make the field beauty calculation clearer and more rewarding. I hope compression doesn't kill it entirely:
Progression system
On levelling up player will be able to unlock a lot of things: flowers, decorations, various perks and features. Many of those are not implemented yet, but the system itself works! And the plan is that the progress tree will contain at least 40 elements.
Idle mode
The game now can play without you making any actions! You set the rules, sit back and relax watching how the character does all the work day by day. You'll need to come back occasionally and plant the flowers to blossom in specific times and patterns, so that you can get a higher score and level up.
Playtests
I am running small playtests with friends and family before putting the game out for the big Steam. However, if you are curious to participate early, and also get more regular updates - you are welcome to join the game discord ^_^ https://discord.gg/dqDa6HgY3F
Source
Changelog.gg summarizes and formats this update. How we read updates.
