Full notes
Full Tubetastic: World Splashfest update
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What changed
- Gameplay
- Server
- Performance
- Fixes
This update is our first after the Early Access release, and so it brings a lot of QOL changes based on feedback from our players (thank you all!). So let's start with:
Keyboard/Mouse Controls
Players had complained that playing without a gamepad was hard, and rightly so. Your Tuber could only be turned around using your four arrow keys (or WASD), making it hard to aim at stuff. So we changed it to use the mouse for aiming. Now you can move around with your arrow keys and point with your mouse cursor!
Controller Changes
Previously, moving controlled aiming. You could only shoot in the direction that you were moving in. This changed with the update mentioned above - using your mouse, you could aim in one direction while moving in another. We had to do something similar for our gamepad folks as well, as to not make keyboard controls OP. So now, you can optionally use your right analog stick to aim, while you use your left stick to move and the triggers to shoot/boost. Since it is optional, you don't have to change your style of play! You can still keep using your left stick and never touch the right one. It'll be like nothing ever changed.
Servers & Improved Matchmaking
There's been a little update to the servers list: US East was removed. The matchmaking system was improved. Previously, if you selected one server, you could only find matches on that server. So searching on EU, you couldn't play with players playing on US servers. Now, if you search for a match on a specific server, and nobody is playing there, it will automatically move to the server that has players (if any). So you don't have to worry about manually selecting a populated server.
More Updates
If a player leaves a match before the game starts, they are removed from the match instead of giving them the "dead" status
If the host leaves before the match starts, it restarts your matchmaking request
Reduced the frequency of mines in Survival, and added a little delay when they spawn in a ring
Implemented sentry.io, so whenever your game crashes, we receive the crash data so that we could fix it
Bug Fixes
Fixed countdown graphics, at the start and end of the match
King of the Pool bots will now try to go around barriers instead of getting stuck
Fixed a bug where the game would start before you pressed Enter/Start
Fixed issues related to delta-timing, which mainly affected slower systems
Fixed an issue where other players would face your mouse if using keyboard/mouse
More minor fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
