In this update4
Full notes
Full Trust No Bunny update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Events
- Server
- Balance
Trust No Bunny changes
After Patch 1.1, I had planned to jump into a new item. A few more pressing issues came first, mostly mic issues and countdown timers, so this patch focuses on fixes and polish.
Timer improvements and bug fixes
Fixed timers sometimes showing the wrong state after phase changes.
Fixed some voice settings not applying correctly after push-to-talk, app pause/resume, or reconnecting to voice.
Fixed microphone selection so your chosen input device is saved more reliably. Finally!
Fixed lobby mute toggles sometimes loading in the wrong state.
Added lighting transitions between day, voting, and night. Let me know how they feel; there is probably still tuning to do.
Rain is now much less frequent. You can put those dehumidifiers away.
Fixed localized victory and defeat banners not showing on the results screen.
Fixed Practice games incorrectly sending players to the rewards screen.
Bot improvements
Bots are something I want to come back to in a later patch. For now, I have tried to make them at least stop actively throwing the game.
Improved bot nomination, voting, and card play decisions.
Town bots are better at judging suspicious guard teams and contributing enough cards to defend the tower.
Bots now build trust and suspicion from other bot and player actions in a more consistent way.
Behind the scenes
Added better server monitoring so we can spot live server issues faster. Thank you for the heads up about the server going down last week!
Improved match analytics tools for balance and bug tracking.
Other
We are back on the German Steam store.
Source
Changelog.gg summarizes and formats this update. How we read updates.
