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Steam News22 July 202511mo ago

Update 1.0.7

Hi everyone! Yesterday I released a small update with hot fixes of Softlock with the need to restart the scene.

Full notes

Full True Nightmare - Roadside Сafe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition4 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
changedYesterday I released a small update with hot fixes of Softlock with the need to restart the scene. And some green zones visibility improvements
changedToday's update contains bug fixes and improvements within the game, such as clearer hints and explanations of further actions.
changedFixes: - Fixes to customer animations while eating - Fixes for NPC interaction with some doors - Fixes for NPCs getting stuck in doors - Fix for multiple Softlocks in different scenes leading to scene restarts - Fix in-game menus not working in some scenes - Fix for visual incompleteness of a task in notepad - Fix for the possibility of infinite restart of a cutscene - Fix for infinite phone conversations - Fix some issues in English localization - Fixes for some other smaller visual problems
addedImprovements: - Added new character replicas to help you understand the following tasks and make it easier to get through some difficult locations, as well as getting an alternate ending.
fixed------------------------------------- Most of visual problems are fixed, I plan to release the first batch of localizations tomorrow.
changedThank you so much to everyone who has played the game or wants to play and just waiting for localization - I really appreciate it.

True Nightmare - Roadside Сafe changes

changedYesterday I released a small update with hot fixes of Softlock with the need to restart the scene. And some green zones visibility improvements
changedToday's update contains bug fixes and improvements within the game, such as clearer hints and explanations of further actions.
changedFixes: - Fixes to customer animations while eating - Fixes for NPC interaction with some doors - Fixes for NPCs getting stuck in doors - Fix for multiple Softlocks in different scenes leading to scene restarts - Fix in-game menus not working in some scenes - Fix for visual incompleteness of a task in notepad - Fix for the possibility of infinite restart of a cutscene - Fix for infinite phone conversations - Fix some issues in English localization - Fixes for some other smaller visual problems
addedImprovements: - Added new character replicas to help you understand the following tasks and make it easier to get through some difficult locations, as well as getting an alternate ending.
fixed------------------------------------- Most of visual problems are fixed, I plan to release the first batch of localizations tomorrow.

Hi everyone!

Yesterday I released a small update with hot fixes of Softlock with the need to restart the scene. And some green zones visibility improvements

Today's update contains bug fixes and improvements within the game, such as clearer hints and explanations of further actions.

The full list of changes is below:

Fixes:

  • Fixes to customer animations while eating
  • Fixes for NPC interaction with some doors
  • Fixes for NPCs getting stuck in doors

Fix for multiple Softlocks in different scenes leading to scene restarts - Fix in-game menus not working in some scenes - Fix for visual incompleteness of a task in notepad - Fix for the possibility of infinite restart of a cutscene - Fix for infinite phone conversations - Fix some issues in English localization - Fixes for some other smaller visual problems

Improvements: - Added new character replicas to help you understand the following tasks and make it easier to get through some difficult locations, as well as getting an alternate ending.

-------------------------------------- Most of visual problems are fixed, I plan to release the first batch of localizations tomorrow.

Thank you so much to everyone who has played the game or wants to play and just waiting for localization - I really appreciate it.

Also a huge thank you to everyone who writes and supports me, sends bugs and helps to make the game better.

See you tomorrow!

  • Denis

Source

Steam News / 22 July 2025

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