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Steam News29 January 20215y ago

The news about the transition to another engine.

Hello. I apologize that since August I have not written anything new about the game, the fact is that I was very busy with the main work. At this point, I have two news, one bad, the other good.

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Full Trucking update

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Repeated intro

Hello. I apologize that since August I have not written anything new about the game, the fact is that I was very busy with the main work. At this point, I have two news, one bad, the other good. I'll start with the bad one, of course. I have to admit that the transition to another engine failed - unfortunately I faced insurmountable (to be precise, of course, difficult to overcome) difficulties in the Unigine functionality. Nevertheless, I will continue to follow it, some of the work has already been done and once the developers have sufficiently developed that engine, it will be possible to resume the transition. Nevertheless, this is the same news and good - I successfully ported the game to Unity 2020, which is now stable, so it will work faster, since I know Unity much better. In addition, all the main mechanics in Unity are already ready and I just need to refine them. There are also a number of other serious advantages, such as a large Asset Store where I can buy ready-made solutions, thereby significantly saving time. Now I bring new parts to the store and adjust what I have, since during the study of Unigine the second version of the car repair system was developed. It will take some time, since at the moment there are about 150 spare parts and this is not counting the model of a small truck with a carrying capacity of 1500 kg, which turned out to be very high polygonal (which is undoubtedly good, but it would be better if it did not need to be modified) and requires serious optimization in the 3d editor. I also received messages that some players cannot play the game, as I understand it, due to too long loading. Therefore, in parallel, I carry out the initial optimization, however, it must be understood that I will only do labor-intensive optimization work that does not have to be done again later, so problems may be observed on weak computers. I want to express my gratitude to the people who still fly off for the project and, despite the fact that they are in development, acquire it. It really encourages me to keep working on it.

What changed

0 fixes0 additions1 change0 removals
  • Performance
changedHello. I apologize that since August I have not written anything new about the game, the fact is that I was very busy with the main work. At this point, I have two news, one bad, the other good. I'll start with the bad one, of course. I have to admit that the transition to another engine failed - unfortunately I faced insurmountable (to be precise, of course, difficult to overcome) difficulties in the Unigine functionality. Nevertheless, I will continue to follow it, some of the work has already been done and once the developers have sufficiently developed that engine, it will be possible to resume the transition. Nevertheless, this is the same news and good - I successfully ported the game to Unity 2020, which is now stable, so it will work faster, since I know Unity much better. In addition, all the main mechanics in Unity are already ready and I just need to refine them. There are also a number of other serious advantages, such as a large Asset Store where I can buy ready-made solutions, thereby significantly saving time. Now I bring new parts to the store and adjust what I have, since during the study of Unigine the second version of the car repair system was developed. It will take some time, since at the moment there are about 150 spare parts and this is not counting the model of a small truck with a carrying capacity of 1500 kg, which turned out to be very high polygonal (which is undoubtedly good, but it would be better if it did not need to be modified) and requires serious optimization in the 3d editor. I also received messages that some players cannot play the game, as I understand it, due to too long loading. Therefore, in parallel, I carry out the initial optimization, however, it must be understood that I will only do labor-intensive optimization work that does not have to be done again later, so problems may be observed on weak computers. I want to express my gratitude to the people who still fly off for the project and, despite the fact that they are in development, acquire it. It really encourages me to keep working on it.

Trucking changes

changedHello. I apologize that since August I have not written anything new about the game, the fact is that I was very busy with the main work. At this point, I have two news, one bad, the other good. I'll start with the bad one, of course. I have to admit that the transition to another engine failed - unfortunately I faced insurmountable (to be precise, of course, difficult to overcome) difficulties in the Unigine functionality. Nevertheless, I will continue to follow it, some of the work has already been done and once the developers have sufficiently developed that engine, it will be possible to resume the transition. Nevertheless, this is the same news and good - I successfully ported the game to Unity 2020, which is now stable, so it will work faster, since I know Unity much better. In addition, all the main mechanics in Unity are already ready and I just need to refine them. There are also a number of other serious advantages, such as a large Asset Store where I can buy ready-made solutions, thereby significantly saving time. Now I bring new parts to the store and adjust what I have, since during the study of Unigine the second version of the car repair system was developed. It will take some time, since at the moment there are about 150 spare parts and this is not counting the model of a small truck with a carrying capacity of 1500 kg, which turned out to be very high polygonal (which is undoubtedly good, but it would be better if it did not need to be modified) and requires serious optimization in the 3d editor. I also received messages that some players cannot play the game, as I understand it, due to too long loading. Therefore, in parallel, I carry out the initial optimization, however, it must be understood that I will only do labor-intensive optimization work that does not have to be done again later, so problems may be observed on weak computers. I want to express my gratitude to the people who still fly off for the project and, despite the fact that they are in development, acquire it. It really encourages me to keep working on it.

Source

Steam News / 29 January 2021

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