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Steam News26 October 20196y ago

The second part of the big update is 0.0.4.

Hello friends. We finished work on the second part of the big update where we finalized the economy system, the cargo system, and the car repair system.

Full notes

Full Trucking update

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Repeated intro

Hello friends. We finished work on the second part of the big update where we finalized the economy system, the cargo system, and the car repair system. We began to introduce real estate construction and ownership systems. Now the player has a house and a small factory.

What changed

0 fixes3 additions2 changes1 removal
  • Balance
  • UI and audio
  • Gameplay
  • Store
changedHello friends. We finished work on the second part of the big update where we finalized the economy system, the cargo system, and the car repair system. We began to introduce real estate construction and ownership systems. Now the player has a house and a small factory.
addedYou can buy furniture for him in the parts store. In the future, we will finalize it and the player will need to build his own house and furnish it to your liking and it will not just be the surroundings of the game. The player’s house will be very important for the character’s game life. In it, he will be able to relax, eat, sleep - in general, he will play a role in the life of the character. Of course, we will try to make it a pleasant addition to the main occupation - transportation of goods, and not mandatory. Nevertheless, the character will need to spend some time in the house one way or another, so he will need to think about its exterior. Arrange furniture, paint, paste wallpaper - in general, make it so that it would be nice for you to go to your home. And by the way, we plan to introduce a prestige rating. This rating will be affected primarily by the prosperity of the character, which will be affected, among other things, by the degree of living at home. The character’s prestige rating will also play an important role in the character’s life. This is an indicator of his success and reliability as a businessman. Only after reaching a certain level of prestige, the character will open new opportunities in the game world. At the moment, the player’s factory is simply producing goods. It’s impossible to influence his work. In order for the goods to be produced, the player must deliver to the factory warehouse all the necessary consumed goods. In the future, we will remove it from the ownership of the player, and if the player wants to own a factory, then it can either be bought or built independently. If the player decided to become the owner of the factory, then he will need to manage it and devote time to it, most likely to the detriment of other activities in the virtual world. The existing cargo transportation system allows us to create very broad opportunities for interaction with real estate. For example, factory equipment can be located anywhere on the purchased land, so you can configure your gaming property as you wish. Of course, before you place the equipment, it will need to be delivered - do not forget, the game is about a truck driver.
removedThe repair system has been improved - now there is a hierarchy of spare parts installation. If you are trying to remove a spare part on which other spare parts are installed, then you will remove the entire spare parts assembly. At the moment, you can not disassemble the removed assembly. We think it would be more convenient to do this and in the next update we will introduce such an opportunity.
changedThe economy is now more like a state from real life. There is a state apparatus that regulates the local economy. There are city residents who consume goods. There are workers who work in factories and transport goods. There are factories that produce goods. Production chains have initial and final goods. At the moment, we have 34 types of goods that are directly involved in the economy of the game. Of course, the economy is still far from ideal, but we are working on it.
addedThe cargo system has also undergone changes. Now factories create loads on pallets which the character cannot lift. Therefore, at the suggestion of the Desperados player, we introduced loaders at each warehouse, which will need to load cargo into the car body.
addedA more complete list of the main improvements we provide below: 1) Added loader to cargo terminals 2) Added model of the player’s house 3) Added the ability to purchase furniture 4) Added battery. 5) Now all the factories have the appearance of a store. To buy a load, a player must come to the factory, go to the product of interest and buy it. 6) Adjusted the text size of the cargo 7) Added models to some loads 8) Now the goods do not appear all at once upon shipment from the factory warehouse. Now the cargo on the shipping site appears only when it is empty. 9) The player owns an enterprise 10) Added a new truck cab model 11) Added a lot of interaction sounds 12) Speed

Trucking changes

changedHello friends. We finished work on the second part of the big update where we finalized the economy system, the cargo system, and the car repair system. We began to introduce real estate construction and ownership systems. Now the player has a house and a small factory.
addedYou can buy furniture for him in the parts store. In the future, we will finalize it and the player will need to build his own house and furnish it to your liking and it will not just be the surroundings of the game. The player’s house will be very important for the character’s game life. In it, he will be able to relax, eat, sleep - in general, he will play a role in the life of the character. Of course, we will try to make it a pleasant addition to the main occupation - transportation of goods, and not mandatory. Nevertheless, the character will need to spend some time in the house one way or another, so he will need to think about its exterior. Arrange furniture, paint, paste wallpaper - in general, make it so that it would be nice for you to go to your home. And by the way, we plan to introduce a prestige rating. This rating will be affected primarily by the prosperity of the character, which will be affected, among other things, by the degree of living at home. The character’s prestige rating will also play an important role in the character’s life. This is an indicator of his success and reliability as a businessman. Only after reaching a certain level of prestige, the character will open new opportunities in the game world. At the moment, the player’s factory is simply producing goods. It’s impossible to influence his work. In order for the goods to be produced, the player must deliver to the factory warehouse all the necessary consumed goods. In the future, we will remove it from the ownership of the player, and if the player wants to own a factory, then it can either be bought or built independently. If the player decided to become the owner of the factory, then he will need to manage it and devote time to it, most likely to the detriment of other activities in the virtual world. The existing cargo transportation system allows us to create very broad opportunities for interaction with real estate. For example, factory equipment can be located anywhere on the purchased land, so you can configure your gaming property as you wish. Of course, before you place the equipment, it will need to be delivered - do not forget, the game is about a truck driver.
removedThe repair system has been improved - now there is a hierarchy of spare parts installation. If you are trying to remove a spare part on which other spare parts are installed, then you will remove the entire spare parts assembly. At the moment, you can not disassemble the removed assembly. We think it would be more convenient to do this and in the next update we will introduce such an opportunity.
changedThe economy is now more like a state from real life. There is a state apparatus that regulates the local economy. There are city residents who consume goods. There are workers who work in factories and transport goods. There are factories that produce goods. Production chains have initial and final goods. At the moment, we have 34 types of goods that are directly involved in the economy of the game. Of course, the economy is still far from ideal, but we are working on it.
addedThe cargo system has also undergone changes. Now factories create loads on pallets which the character cannot lift. Therefore, at the suggestion of the Desperados player, we introduced loaders at each warehouse, which will need to load cargo into the car body.

The house has walls and a roof, but is empty inside.

You can buy furniture for him in the parts store. In the future, we will finalize it and the player will need to build his own house and furnish it to your liking and it will not just be the surroundings of the game. The player’s house will be very important for the character’s game life. In it, he will be able to relax, eat, sleep - in general, he will play a role in the life of the character. Of course, we will try to make it a pleasant addition to the main occupation - transportation of goods, and not mandatory. Nevertheless, the character will need to spend some time in the house one way or another, so he will need to think about its exterior. Arrange furniture, paint, paste wallpaper - in general, make it so that it would be nice for you to go to your home. And by the way, we plan to introduce a prestige rating. This rating will be affected primarily by the prosperity of the character, which will be affected, among other things, by the degree of living at home. The character’s prestige rating will also play an important role in the character’s life. This is an indicator of his success and reliability as a businessman. Only after reaching a certain level of prestige, the character will open new opportunities in the game world. At the moment, the player’s factory is simply producing goods. It’s impossible to influence his work. In order for the goods to be produced, the player must deliver to the factory warehouse all the necessary consumed goods. In the future, we will remove it from the ownership of the player, and if the player wants to own a factory, then it can either be bought or built independently. If the player decided to become the owner of the factory, then he will need to manage it and devote time to it, most likely to the detriment of other activities in the virtual world. The existing cargo transportation system allows us to create very broad opportunities for interaction with real estate. For example, factory equipment can be located anywhere on the purchased land, so you can configure your gaming property as you wish. Of course, before you place the equipment, it will need to be delivered - do not forget, the game is about a truck driver.

The repair system has been improved - now there is a hierarchy of spare parts installation. If you are trying to remove a spare part on which other spare parts are installed, then you will remove the entire spare parts assembly. At the moment, you can not disassemble the removed assembly. We think it would be more convenient to do this and in the next update we will introduce such an opportunity.

The economy is now more like a state from real life. There is a state apparatus that regulates the local economy. There are city residents who consume goods. There are workers who work in factories and transport goods. There are factories that produce goods. Production chains have initial and final goods. At the moment, we have 34 types of goods that are directly involved in the economy of the game. Of course, the economy is still far from ideal, but we are working on it.

The cargo system has also undergone changes. Now factories create loads on pallets which the character cannot lift. Therefore, at the suggestion of the Desperados player, we introduced loaders at each warehouse, which will need to load cargo into the car body.

Unfortunately, we are still experiencing problems with the physics of the car due to which we cannot introduce the transport of heavy goods on trailers and semi-trailers. We hope that we will solve this problem in the next updates.

A more complete list of the main improvements we provide below: 1) Added loader to cargo terminals 2) Added model of the player’s house 3) Added the ability to purchase furniture 4) Added battery. 5) Now all the factories have the appearance of a store. To buy a load, a player must come to the factory, go to the product of interest and buy it. 6) Adjusted the text size of the cargo 7) Added models to some loads 8) Now the goods do not appear all at once upon shipment from the factory warehouse. Now the cargo on the shipping site appears only when it is empty. 9) The player owns an enterprise 10) Added a new truck cab model 11) Added a lot of interaction sounds 12) Speed

Source

Steam News / 26 October 2019

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