Full notes
Full Trucker 2056 update
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What changed
- UI and audio
- Balance
- Gameplay
Content Updates
Quit to Main Menu popup rewording.
Adds truck stop SFX when switching views on Geoscape while moving.
Adds damage range to enemy ram cards.
Adds ZDF MRL unit.
Small item name and description changes.
Small general SFX changes.
Adds SFX to minigun lock target.
Minor AI updates.
Adds separate Spoils view to combat victory popup in Operations (and Gauntlet).
Corrects the text color of incomplete achievements.
Small cutscene changes.
Small location description changes.
Gameplay Updates
Adds Gauntlet game mode with scenario Desperate Measures being available in the demo.
New fleeing logic which no longer allows dropping enemies from the combat grid.
Caps focus debuff at -100%.
Changes truck armor distribution logic so that combat armor directions each correspond to their own AP pools.
Increases armor prices to reflect the increase in AP truck gets from each piece of armor.
Bug Fixes
Fixes Kuura interjection not working bug.
Handles all array and dictionary duplication correctly (and corrects possible related bugs, especially in Transmission and Brakes binding).
Removes context menus from character creation attribute level boxes.
Fixes bug where NPC skills aren't re-applied when new members join your party.
Correctly stops truck on Geoscape when switching views.
Party view in Combat scrolls correctly now.
Combat turn counter is correctly reseted now.
Fixes Institute Van flee condition.
Fixes the deck cards and the deck back-end going off-sync when drawing more cards from a deck with a card then there are cards left.
Fixes enemy ram direction issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
