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Full notes
Full Truck Mechanic: Dangerous Paths update
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What changed
- Gameplay
- Performance
- UI and audio
- Maps
- Fixes
Truck Mechanic: Dangerous Paths changes
Friends!
Thank you for all the feedback and reports you’ve been sharing with us. It really helps us identify issues you’re running into, including ones that didn’t surface during earlier testing. We’re reading everything and doing our best to respond where possible.
We know there’s still room for improvement, and that’s exactly what we’re focused on. Today, we’re releasing our first patch, which addresses a number of issues and also introduces several quality-of-life improvements to make your experience smoother and more enjoyable.
If you’ve left a negative review and feel that the game has improved since then, we’d really appreciate it if you considered updating it. Thanks again for your support!
Patch Notes
Performance & Optimization
Improved overall performance and stability.
Increased average FPS across all locations.
Gameplay & Improvements
Added UI labels to quest markers on the map to clarify package destinations and reduce confusion about cargo delivery locations.
Added more color variations for cargo missions from the notice board to make missions easier to distinguish.
Some players were confused during soil sampler missions, so we’ve made adjustments to clarify where it should be placed.
Added an additional check for soil sampler availability: entering and exiting the truck will now indicate if it is missing.
Shortened the winch cable length.
Some players still didn’t encounter the truck repair tutorial during the Plantation map missions. Truck damage has been increased during these missions to encourage faster completion.
Added sound effects for pickable planks found on the map.
Added new grass and terrain VFX for the truck.
Bug Fixes & Environment Fixes
Fixed quest triggers that could block story progression.
Fixed an issue with an unlimited money glitch in cargo missions.
Fixed the volcano eruption visual effect.
Fixed some floating grass textures.
Fixed glowing outlines on some pickable customization items.
Fixed sky rendering issues when changing post-processing quality settings.
Fixed multiple stone and environmental collision issues.
Improved plank collision physics and behavior.
Adjusted electric pole collisions to better match truck size.
Removed an unexpected pit on the Plantation map road where players could get stuck.
Added an exit through the wired fence from the gondola power switch area to prevent players from getting stuck.
Fixed LOD (level of detail) issues for several bridges, including the desert bridge, so they appear correctly at different distances.
Source
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