Full notes
Full Truck City update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Truck City changes
Two new missions have been released! As with other missions, completing them unlocks an achievement.
Power Bank
In the Power Bank mission you will have to build a city that manages importing exhausted batteries and turning them into charged ones. Find the most efficient city layout and balance your building and importing expenses. You will start with $20,000 and some pre-researched tech. How fast can you accomplish your objectives?
Big Factories
You will be building big factories. In this mission every production building is priced only $1, but they work much slower too. To compensate, you will need to build many more production buildings. You will find yourself using up much more space, which will require more careful road planning.
Version 1.3
These new missions are included in version 1.3 of Truck City, which also includes every incremental improvement patched since version 1.2. See below a list of some of those improvements, fixes, and new features added:
- Featureadded tips to loading screens
Improvement: UI scaling is handled better after resolution changes, text is now less blury
- Bugfixfixed bug that would cause a truck to collect a container of an item not in the "Allowed items" list
- Bugfixcorrected bug that would cause trucks to not spawn or not collect containers as expected
- Bugfixfixed support for Steam Family Share. A bug existed that could set incorrect leaderboard records.
- Bugfixpan gesture on tactile screens would not work, fixed.
- Improvementimproved tutorial text to be more precise.
- Improvementadded safeguard to prevent very fast shortcut actions on operating systems with fast key press echo
- Improvementimproved the colors of a few tiles
Improvement: minor VRAM usage improvement
- Improvementadded missing translations
Bugfix: objectives window can now be closed using its shortcut (F2) on scenario load
- Bugfixfixed alt mode overlay minor bug
- Improvementloading port window is closed when a loading port is built. It prevents an issue where new prerequisites are not shown after a loading port is built.
Source
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