Full notes
Full Tross update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
Tross 2.0 contains a major gameplay improvement among other various bug fixes and optimizations. Users are now equipped, by default, with 2 "shields" that will absorb a collision impact. The shield will absorb up to 2 collisions per Sector prior to User death. This feature may be disabled for those who dare to enter the true form of the Tross by activating "Hard Mode" within the Gameplay Options menu.
Additions:
- A "shield" that will absorb up to 2 collisions per Sector. - "Hard Mode" for those who wish to enter the true form of the Tross. - "Hard Mode" achievements. If you have previously obtained achievements they will be converted to "Hard Mode."- Patch 2.0 information screen. This will only appear once.
Fixes:
- Sector 4 optimizations - One-way Cube has appropriate collision - Various minor fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
