Hey! We’ve quietly opened requests to join the TrophyRC closed playtests. If you’d like to get in early (and don’t mind rough edges), you can request access on the store page.
Full notes
Full TrophyRC update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey!
What changed
0 fixes0 additions3 changes0 removals
UI and audio
Maps
changedWe’ve quietly opened requests to join the TrophyRC closed playtests. If you’d like to get in early (and don’t mind rough edges), you can request access on the store page. Just hit the “Request Access” button right under Join the TrophyRC Playtest .
changedWe’ll start bringing people in once the build is ready, and we’ll do it in small waves. This stage is about figuring things out, so we’ll be relying on your feedback. What feels off, what breaks, what’s fun!
changedExpect a work-in-progress: missing pieces, unpolished systems, and things changing over time. If that sounds like your kind of thing, feel free to sign up.
TrophyRC changes
changedWe’ve quietly opened requests to join the TrophyRC closed playtests. If you’d like to get in early (and don’t mind rough edges), you can request access on the store page. Just hit the “Request Access” button right under Join the TrophyRC Playtest .
changedWe’ll start bringing people in once the build is ready, and we’ll do it in small waves. This stage is about figuring things out, so we’ll be relying on your feedback. What feels off, what breaks, what’s fun!
changedExpect a work-in-progress: missing pieces, unpolished systems, and things changing over time. If that sounds like your kind of thing, feel free to sign up.
We’ve quietly opened requests to join the TrophyRC closed playtests. If you’d like to get in early (and don’t mind rough edges), you can request access on the store page. Just hit the “Request Access” button right under Join the TrophyRC Playtest.
We’ll start bringing people in once the build is ready, and we’ll do it in small waves. This stage is about figuring things out, so we’ll be relying on your feedback. What feels off, what breaks, what’s fun!
Expect a work-in-progress: missing pieces, unpolished systems, and things changing over time. If that sounds like your kind of thing, feel free to sign up.