In this update6
Full notes
Full Trophies: A Corruption Tale update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, we want to share a bit about the current state of development, possible timelines, fixes, and betas.
What changed
- Compatibility
- Gameplay
- Store
- Maps
Trophies: A Corruption Tale changes
First of all, thank you for all the feedback we’ve received — it always helps us make better decisions and improve our work.
Betas / Early Versions
We’ll be using Steam’s beta system and early versions on other platforms to keep control over potential issues and fix them in time. We’ll start with a small beta including some systems to test, and then we’ll gradually add the rest.
Management
The game has a management component, but we don’t want it to feel too complex or tedious. The idea is to develop the stories of other characters on the first floor of the apartment, choosing which ones you want to follow and arranging them as you prefer.
This system will play an important role once new locations in the world open up. To achieve this, a scheduling system will be introduced to organize massage sessions, with our beloved Glair playing the role of secretary.
She will, of course, have a set of outfits and customizations exclusive to the first floor, which we’ll explain later on.
New Characters, Locations, and Customization
We’re currently working on two characters, with their three initial corruption stages and a complete set of customization options for each stage.
During this period, some player choices may have negative consequences on the relationship with each character, but we don’t want it to be overly complicated.
Each character will also have a quest leading to new locations and customization elements, setting the stage for the second chapter of the game’s main story.
Stats
We’ve decided to unify some stat systems that worked in similar ways, making them more visual and easier to follow in order to clearly track power progression.
This will also highlight the character’s growth with each conquest.
Quest System / Lore
A clear quest system will be implemented, allowing you to track them and gather hints. In addition, there will be a system where the protagonist can ask themselves obvious questions that will grow and evolve along with the story — knowledge is power.
This system will also allow several quests to be initialized.
Closing
This was just a surface-level overview; we didn’t want to go into too much detail here. The beta side of things will be handled by our programmer as, who will decide which elements to test first before including everything. As soon as posible.
As for timing, our goal is to have this main version ready by late October or early November. After reviewing its performance, we’ll move on to completing the initial set of characters and advancing into the mid-stage of the game.
These dates are estimates and may be adjusted depending on the results of testing.
Thank you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
