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Steam News4 September 20259mo ago

We’ve given the Trolls vs Vikings IP to the University College of Kristiania!

Wait, what? Are we crazy? Nope — just excited. For a limited time, Kristiania’s excellent game design students get full access across the Trolls vs Vikings IP: all assets, graphics, animations, UI, music…everything.

Full notes

Full Trolls vs Vikings: Reborn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • UI and audio
  • Gameplay
changedWait, what? Are we crazy? Nope — just excited. For a limited time, Kristiania’s excellent game design students get full access across the Trolls vs Vikings IP: all assets, graphics, animations, UI, music…everything. Their mission? To build their own student game!
addedStudents handle coding, design, sounds, and new assets — Megapop provides the Trolls vs Vikings foundation and spar on the pitches -Students have total creative freedom — any genre, any style.

Wait, what? Are we crazy? Nope — just excited. For a limited time, Kristiania’s excellent game design students get full access across the Trolls vs Vikings IP: all assets, graphics, animations, UI, music…everything. Their mission? To build their own student game!

How it works:

  • Part of the 3rd semester Game Design Bachelor (Game Production 1).

  • 4-month project simulating a full game production.

  • Phase 1 – Pre-production: Teams of 3 pitch, plan, budget, and design

  • Phase 2 – Production: The class unites to build the selected concept in 6 weeks, studio-style.

  • Students handle coding, design, sounds, and new assets — Megapop provides the Trolls vs Vikings foundation and spar on the pitches -Students have total creative freedom — any genre, any style.

Release: As a free game on https://itch.io/.

Context: Similar projects ran with Funcom’s Conan IP (RAM and Conan the Culinarian on https://itch.io/).But this is the first time a company has gone all-in, giving students full reign.

Learning outcomes:

  • Working with an IP and a professional studio

  • Running a full production cycle

  • Pitching, planning, managing deadlines, and shipping a game.

Currently: there are 23 concepts → 16 → turning into 8 shortly. Final pitchround decides the winner heading into production.

So, these students are in many ways the future of Norwegian game development. We can’t wait to see their ideas come to life, we are sure they will inspire us back.

Source

Steam News / 4 September 2025

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