HomeGamesUpdatesPricingMethodology
Steam News8 June 20233y ago

Bug Fixes related to game sessions (0.3.0.4)

important bug fixes Fixed a timeout issue caused by a bug that prevented proper matching after a sortie. We apologize for any inconvenience this may cause to our players.

In this update6

Full notes

Full TrinityS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition3 changes0 removals
  • Performance
  • UI and audio
  • Fixes
  • Balance
  • Gameplay
  • Maps
fixedimportant bug fixesFixed a timeout issue caused by a bug that prevented proper matching after a sortie.
fixedBug fixesFixed an issue that caused some UI displays to be corrupted in play environments with screen ratios other than 16:9.
fixedBug fixesFixed a issue that prevented some recovery effects from being displayed.
changedAddition of buffs and debuffs is now easier to understandWhen a buff/debuff is added to a character or boss, an "icon and name" will now appear around it.
addedResetting hate is now easier to understandThe above display can be toggled on and off in the "Display buffing" item added to "Options" -> "Game Settings".
changedAdjustmentsAdjusted player AI (COM) evasion behavior, etc.

TrinityS changes

fixedFixed a timeout issue caused by a bug that prevented proper matching after a sortie.
fixedFixed an issue that caused some UI displays to be corrupted in play environments with screen ratios other than 16:9.
fixedFixed a issue that prevented some recovery effects from being displayed.
changedWhen a buff/debuff is added to a character or boss, an "icon and name" will now appear around it.
addedThe above display can be toggled on and off in the "Display buffing" item added to "Options" -> "Game Settings".

important bug fixes

Fixed a timeout issue caused by a bug that prevented proper matching after a sortie.

We apologize for any inconvenience this may cause to our players. We will continue to monitor the matching process closely after this patch.

Bug fixes

  • Fixed an issue that caused some UI displays to be corrupted in play environments with screen ratios other than 16:9.

  • Fixed a issue that prevented some recovery effects from being displayed.

Update

Addition of buffs and debuffs is now easier to understand

When a buff/debuff is added to a character or boss, an "icon and name" will now appear around it.

Resetting hate is now easier to understand

Text is now displayed when hate on the boss is initialized.

The only hate value you lose is the white gauge.

The above display can be toggled on and off in the "Display buffing" item added to "Options" -> "Game Settings".

Adjustments

  • Adjusted player AI (COM) evasion behavior, etc.

  • Lighter effects for some bosses.

  • Lighter background and character-related graphics

  • Normal Mode/Stage 2Adjusted to make it harder for the player AI (COM) to fall inside the stage.

Thank you for your continued support of TrinityS.

Source

Steam News / 8 June 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.