In this update6
Full notes
Full TrinityS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Fixes
- Balance
- Gameplay
- Maps
TrinityS changes
important bug fixes
Fixed a timeout issue caused by a bug that prevented proper matching after a sortie.
We apologize for any inconvenience this may cause to our players. We will continue to monitor the matching process closely after this patch.
Bug fixes
Fixed an issue that caused some UI displays to be corrupted in play environments with screen ratios other than 16:9.
Fixed a issue that prevented some recovery effects from being displayed.
Update
Addition of buffs and debuffs is now easier to understand
When a buff/debuff is added to a character or boss, an "icon and name" will now appear around it.
Resetting hate is now easier to understand
Text is now displayed when hate on the boss is initialized.
The only hate value you lose is the white gauge.
The above display can be toggled on and off in the "Display buffing" item added to "Options" -> "Game Settings".
Adjustments
Adjusted player AI (COM) evasion behavior, etc.
Lighter effects for some bosses.
Lighter background and character-related graphics
- Normal Mode/Stage 2Adjusted to make it harder for the player AI (COM) to fall inside the stage.
Thank you for your continued support of TrinityS.
Source
Changelog.gg summarizes and formats this update. How we read updates.
