In this update6
Full notes
Full Trinity Fusion update
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What changed
- Gameplay
- Balance
- Fixes
Trinity Fusion changes
Hello, Hitchhiker.
Trinity Fusion’s Major Update 3 is now live, featuring:
A new boss in the Underworld: The Extant Decay
Updated enemy setups in the Underworld levels.
Fine-tuned the combat feel based on the feedback we got at Gamescom and PAX.
Hit feedback when attacking multiple enemies at once has been reworked to make the player character feel more responsive.
There are now generally slightly more enemies per level, but enemies have a bit less base health.
Added controller rumble. Keep the feedback on this coming!
A brand new Energy Weapon for Altara: The Resonance Star. A chargeable projectile that ricochets off of walls and between enemies, with a chance to inflict Weak on anything it damages.
Altara has a new passive traversal ability: Hover.
This ability is unlocked after defeating the Extant Decay.
Other stuff in the update:
Enemy Changes:
A brand-new ranged enemy has been added to the Underworld when playing on Veteran and Hardcore difficulties: the Squidshroom
Airborne enemies like the Wasps and Quad Shooters now go into a recoil animation when hit, interrupting their attacks, making it easier to take them out up close without getting hit.
Flying enemies in the Underworld now have substantially less base HP.
Ewer Assassin no longer gets stuck midair if killed while teleporting away.
Fixed a bug that made the first Underworld boss stop attacking the player after a while.
Weapon Tweaks
A large “NO ENERGY” prompt now appears on-screen when the player attempts to use an Energy Weapon without enough Energy.
The Hunter Seeker projectiles now lock onto enemies from a much greater distance.
Weapons with an intrinsic elemental effect now list the effect in their perks list.
The Ice Katana has been toned down so it’s a little less broken.
Streamer Mode:
Adjusted the appearance of the the on-screen text to make it a bit more readable
Updated the localizations for the chat messages.
Misc Changes and fixes:
Several areas in the In-Between have been slightly tweaked to make it more clear where the player needs to go to proceed.
Fixed a bug that was breaking the Reroll upgrade on the Amp Select screen
Source
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