Full notes
Full Trinity Dungeon update
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Repeated intro
Hello all. So I was just gonna do a quick graphics update with a few new textures, but then I was like, why not radically restructure the game's flow? So that's what I did. In addition to new colored "biomes", levels work somewhat differently than they did. This merits a full explanation. In the beginning, I planned for multiple rooms per level, and the goal would be to find the stairs while fending off monsters. However this proved tedious and complicated, so I simplified it to a single room. The stairs remained in the game, which is why previously, you had to find the stairs in a pointless exercise of looking at the minimap. But now, the level ends after ending your turn after defeating all the monsters. I even added a cool stats screen where you can see how much damage you deal and take, and the number of turns you took.
ADDITIONS
"Stone Dungeon" biome - level 1, 5, 9, and 13. "Toxic Dungeon" biome - level 2, 6, 10, and 14. "Hellfire Dungeon" biome - level 3, 7, 11, and 15. "Runic Dungeon" biome - boss levels 4, 8, 12, 16. A stats screen at the end of a level.
REMOVALS
The stairs. Only their sprite remains. Reaching the stairs to end the level. Remember, you can hit me up any time with suggestions, criticisms, or bugs at trinitydungeon@gmail.com.
What changed
- Maps
Source
Changelog.gg summarizes and formats this update. How we read updates.
