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Full notes
Full Trine 5: A Clockwork Conspiracy update
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What changed
- Performance
- UI and audio
- Gameplay
- Fixes
Trine 5: A Clockwork Conspiracy changes
Trine 5: A Clockwork Conspiracy Update #1 (Patch v.1.0.3)
Major Fixes:
Added Friends-Only games on all platforms - Fixed Final Boss achievements and popups - Fixed an issue where proper audio failed to load - AMD: Fixed flickering issues
Online / Multiplayer fixes:
- Browse game & Online multiplayerSupport for friends only games - You can now host an online multiplayer lobby for friends only using the "Host Friends" button - Lobbies: Fixed the max lobby search result(s)
Gameplay Fixes:
Added a failsafe to prevent issues with low fps configurations (Level 4 water puzzle fix) - Limited the amount of jumps player can do with Wind Burst Leap - Fused objects are now always kept active - Fixed levitation stagger getting canceled early if levitating a staggered enemy - Levitation: Properly synced switching from over-the-head levitation to accurate levitation when playing on gamepad - Various physics optimizations - Fixed an issue with invisible players - Fixed Pontius's charge direction incorrectly syncing in online multiplayer (made sure he faces forward when charging) - Fixed Game Over blocking final cutscene - Fixed player ghost effect sometimes getting disabled after immortality flashing ends
UI/Locale:
Options menu fonts now update when text language is changed - Matched players menus background size and position with other similar menus - Updated buttons for "default", "highlight", and "pressed", fixing them in both the Lobby and the Players Menu. - Updated the background menu image with a more high resolution version - Set player name to "local host name" if it's empty. This should fix some offline game hosting issue for GOG users. - Fixed an issue with controller vibration - Fixed game not pausing when controller disconnects - Fix for narration being skipped in Level Select Menu - Fix for not being able to buy/refund upgrades on Nintendo Switch - Fixed "controller missing" popup pause not being cleared in all the cases where the popup was closed - Tab menu (Skill tree, customization, collections) text fixes - Mouse hover no longer prevents the use of keyboard or controller to navigate tab menu - Customize character button now works with mouse - Fixed W and S keys on PC causing double input on level select menus checkpoint list - Fixed "The Spell of Gravity Reversal" overlapping with upgrade point counter on Nintendo Switch - Swapped "Difficulty" and "Password" sorting options in browse menu - Fixed Players menu to better fit localizations on Nintendo Switch
Level fixes:
General: - Major Cutscene audio fix to joining players! - Fixed many objects being incorrectly affected by Wind Burst
Level 1: - Pressure plate fix
Level 2: - Fix early skeleton spawn
Level 3: - Missing waterwheel sound fix
Level 4: - Fixed the water wheel puzzle not working correctly for users with low FPS - Reset the rotation of the ending puzzle double-pole waypointdrive (also adjusted the collisions) - Fixed moving platform moving from windburst, potentially getting entirely stuck - Fixed a charge triggered voiceline. - Spikes fixes - Ropetarget fixes - Art fixes - Battlemusic fixes
Level 5:
- Audio stopper tweak
- Music volume fix
Level 6: - Cart issues fixed
Level 7: - Music volume fix
Level 8: - Fixed missing collision
Level 9: - Minor audio fix
Level 11:
- Fixed issue with a Lava area cover
- Various audio fixes
- Fixed a platform and breakable wall issue
- Enemy navigation fixes
- Ledgegrab fixes
Level 12: - Added a simple hatch in a multiplayer normal puzzle
Level 13:
- Audio fix to physics object
- Windburst fix to elevator
Level 14:
- Minor audio and physics fixes
- Camera fix
- Windburst basket fix
Level 16: - Minor art fix - Fixed Valeribot getting stuck in egg bomb attack state with a well timed cannon shot.
Level 17: - Out of bounds fix
Level 18:
- Cube stopper fix
- Animation culling fix
Fix for mage enemy not respawning after knocking it off the platform in the final fight - Prevented early triggering of a fight before solving a puzzle
Level 19: - Audio fix
Level 20: - Fixed incorrect music playing - Fixed final boss trophy unlock and credits stuff so they'll actually have time and are guaranteed to trigger for client(s) - Also fixed end of level trophies to trigger earlier
Audio:
Fixed missing impact sounds in multiple levels Lvl 7: Gold Bars, Lvl 6: Hard Mirror Box Wheels, Lvl 16: Wheel Rock, Lvl 17: Electric Generator, Lvl 13: Beam Block
Localization:
Fixed Polish typo in language choices - Fixed German linebreak in menus
Other:
- Level exitIncreased the fade out time a bit - Cinematics: Fix for level 9 skill quest cinematic camera spinning weirdly if the opening cinematic was played during the same run - Fixed bow drawing visualisation not showing for joining players - Fixed a crash related to Achievements - Fixed a crash caused by a controller player using keyboard and/or mouse to navigate customization menu - Added additional THQN and Globalstep names to Credits
Source
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