Greetings Adventurers! This update brings you more Mage fixes as well as buff to Bows, Battleweapons & Staves! We've also implemented an new mechanic the prevents the monsters from going into Towns/Cities.
In this update4
Full notes
Full Trimurti Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions1 change0 removals
Gameplay
UI and audio
Balance
addedGreetings Adventurers! This update brings you more Mage fixes as well as buff to Bows, Battleweapons & Staves! We've also implemented an new mechanic the prevents the monsters from going into Towns/Cities.
addedGeneral FixesAdded EnemySafeZone to town entrances - - This feature will prevent monsters from getting into towns even if chases you - Fixed a critical issue where sometimes you see players T-Posing - Fixed an issue where the confirmation window is closed when you press {ESC} Key - Fixed an issue where the monster attack is being queued and will continue to deal damage after it is released from crowd control like stun or sleep - Fixed a critical issue where at some point in Shambala Dungeon you are randomly being bounced around - Shambala Dungeon trap update - - Removed the pendulum, replaced it with trigger only traps - Fixed an issue where the in game windows gains focus and you can cycle {TAB} through it - Fixed an issue where you are allowed to store more than the possible available slots in your storage - Fixed an issue where the alert "Storage is Full" does not disappear until switching maps or switch characters - Fixed an issue where monsters teleport to caster when they are under crowd control de-buffs - Updated the level requirements for refine stones in smelting - Updated the positions of cartable in Smelting according to level requirements - Added Elemental Vulnerability/Resistance UI/Icons to the monsters - - This is located under the HP Bar of the monster - Fixed an issue where NPC are floating the is caused by the new EnemySafeZone mechanics - Fixed an issue where Pradana Garb & Kajcuka Robe has wrong level requirement
fixedCharacterFixed an issue with the mage skill's damage not being sum to the base damage
changedCharacter## Balance - Reduced the HP Regen percentage from monsters by 50% - Increased the Bow Affinity for Assassins - Increased the Battleweapon Affinity for Monks - Increased the 1h & 2h Staff Affinity for Mages
addedMechanicsWrecking balls can now knock back players
Trimurti Online changes
addedGreetings Adventurers! This update brings you more Mage fixes as well as buff to Bows, Battleweapons & Staves! We've also implemented an new mechanic the prevents the monsters from going into Towns/Cities.
addedAdded EnemySafeZone to town entrances - - This feature will prevent monsters from getting into towns even if chases you - Fixed a critical issue where sometimes you see players T-Posing - Fixed an issue where the confirmation window is closed when you press {ESC} Key - Fixed an issue where the monster attack is being queued and will continue to deal damage after it is released from crowd control like stun or sleep - Fixed a critical issue where at some point in Shambala Dungeon you are randomly being bounced around - Shambala Dungeon trap update - - Removed the pendulum, replaced it with trigger only traps - Fixed an issue where the in game windows gains focus and you can cycle {TAB} through it - Fixed an issue where you are allowed to store more than the possible available slots in your storage - Fixed an issue where the alert "Storage is Full" does not disappear until switching maps or switch characters - Fixed an issue where monsters teleport to caster when they are under crowd control de-buffs - Updated the level requirements for refine stones in smelting - Updated the positions of cartable in Smelting according to level requirements - Added Elemental Vulnerability/Resistance UI/Icons to the monsters - - This is located under the HP Bar of the monster - Fixed an issue where NPC are floating the is caused by the new EnemySafeZone mechanics - Fixed an issue where Pradana Garb & Kajcuka Robe has wrong level requirement
fixedFixed an issue with the mage skill's damage not being sum to the base damage
changed## Balance - Reduced the HP Regen percentage from monsters by 50% - Increased the Bow Affinity for Assassins - Increased the Battleweapon Affinity for Monks - Increased the 1h & 2h Staff Affinity for Mages
addedWrecking balls can now knock back players
Greetings Adventurers! This update brings you more Mage fixes as well as buff to Bows, Battleweapons & Staves! We've also implemented an new mechanic the prevents the monsters from going into Towns/Cities.
And above all, we reset everyone's Chakra & Skill points!
General Fixes
Added EnemySafeZone to town entrances - - This feature will prevent monsters from getting into towns even if chases you - Fixed a critical issue where sometimes you see players T-Posing - Fixed an issue where the confirmation window is closed when you press {ESC} Key - Fixed an issue where the monster attack is being queued and will continue to deal damage after it is released from crowd control like stun or sleep - Fixed a critical issue where at some point in Shambala Dungeon you are randomly being bounced around - Shambala Dungeon trap update - - Removed the pendulum, replaced it with trigger only traps - Fixed an issue where the in game windows gains focus and you can cycle {TAB} through it - Fixed an issue where you are allowed to store more than the possible available slots in your storage - Fixed an issue where the alert "Storage is Full" does not disappear until switching maps or switch characters - Fixed an issue where monsters teleport to caster when they are under crowd control de-buffs - Updated the level requirements for refine stones in smelting - Updated the positions of cartable in Smelting according to level requirements - Added Elemental Vulnerability/Resistance UI/Icons to the monsters - - This is located under the HP Bar of the monster - Fixed an issue where NPC are floating the is caused by the new EnemySafeZone mechanics - Fixed an issue where Pradana Garb & Kajcuka Robe has wrong level requirement
Character
Fixed an issue with the mage skill's damage not being sum to the base damage
## Balance - Reduced the HP Regen percentage from monsters by 50% - Increased the Bow Affinity for Assassins - Increased the Battleweapon Affinity for Monks - Increased the 1h & 2h Staff Affinity for Mages
Developer's Note
Weapon Affinity is the factor for the damage of a class. So if low affinity is set, this means you'll have lower damage when wearing that specific weapon.