Full notes
Full Trimps update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- Maps
- UI and audio
- Performance
Universe 2
There is now a 1000 cell Mega-Spire at Z300 with lots of rewards, unique mechanics, and tons of story messages
Added a new Heirloom tier with a new mod each for Staff and Shield
Added 2 new crit tiers
Added new World story messages leading up to Z325, with conditional messages based on Spire progress
Added 4 new Scruffy abilities
Increased Scruffy's damage scaling starting at level 25
Added 3 new purple Mutators
Added 2 new blue Mutators
Added new achievements for highest Zone, speedruns to the new Spire, Seeds, and a new Melting point speedrun
The bonus from Glass to Radon now caps at Z400. The bonus from 175-400 still applies above 400, but no longer increases per Zone.
Spire Assault
Added 3 new items
Rings now gain a third slot at level 30
Increased enemy level cap to 160
Enemies between 150 and 160 now have a complete immunity to one damage type per level
Capped SA bonuses Radon and Stats to level 50, capped Scaffolding to level 18
Defeating the enemy at level 160 sets Radon and Stats bonuses to level 52, Scaffolding to 20, and grants the option to Seal the Spire
Bloodstained Gloves are now capped at +160% attack bar fill (equivalent to level 28)
Universe 1
AutoStorage is now unlocked from the first U1 Void Map completed at Z20 or above, down from Z40
Adjusted Heirloom drop breakpoints to line up better with the ends of repeatable Helium challenges
UberHouse now drops from Z28 instead of Z29
UI/QOL
Completing a U1 Z250 Void Map now unlocks a toggle for AutoUpgrade where it buys everything but Coordinations. This will already be unlocked if you've previously cleared a Z250 Void Map
Added an 'M' icon to the bottom of the Mutators screen to show some info about Blacksmithery, Hyperspeed, Liquification, and Overkill Zones in a tooltip
The left column of the Heirlooms Screen now gains a scrollbar if the screen size is too small to fit everything
Added Atlantrimp to Map at Zone
Time Warp is so much faster now that I've added a slider to limit speed for anyone who likes to actively manage Time Warp. This slider can also be accessed by ctrl clicking the Offline Progress setting outside of Time Warp.
Cleaned up some Time Warp UI issues, speed no longer bounces around
Added Observation's max levels to its tooltip
Added text to the tooltip showing how many bonfires have been built so far this run when running Hypothermia
Added how many fragments you currently have to the message that says you don't have enough fragments to create a map
Bug Fixes
Added in a huge amount of bug fixes, performance improvements, and screen reader improvements thanks to Quia, August, and Noo Noo from Discord. Time Warp is noticeably faster and many areas of the game run much more efficiently!
More than one Amalgamator can now spawn when clicking Fight at the start of a run in U1
Nometal no longer has fast enemies
Magmamancers are now properly unlocked upon completing Nometal
The achievement "Power Tower" can now be earned in Universe 2. If you previously lost this achievement by buying the 20th floor while in U2, it will be rewarded upon loading this patch
Desolation wasn't actually making Map enemies fast even though they had the fast icon. Rather than making the challenge harder by making them actually fast, this line has been removed from the description and enemies no longer show the fast icon if they're not.
Bug enemies are no longer present on the Zone after completing Exterminate
The text in the input box for renaming heirlooms is now always black for readability
Liquification in U2 now respects your Liquification setting
Fixed a bug where Map at Zone wouldn't trigger the next line at the same cell after clearing Frozen Castle
Fixed an issue where all gathered resources were reduced by too much on the Desolation Challenge
Explorer fragment gain is no longer being reduced while running the Desolation challenge
Fixed an issue that could cause breed speed to go infinite post Spire completion
Fixed a crash that could occur by continually adding and removing buildings to the building queue
Fixed a bug that could cause player stats to go negative
The 'Pop Highest Heirloom' setting now works properly with Spire Cores
Fixed an issue where tooltips could go offscreen vertically
Updated the Tenacity tooltip
Source
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