HomeGamesUpdatesPricingMethodology
Steam News6 May 20224y ago

Update v1.0.3.2195 notes

Balance Changed Evasion value for each engine level; hyperdrive levels and captain's bridge levels in enemy ships configs.

In this update2

Full notes

Full Trigon: Space Story update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • Balance
  • Fixes
changedBalanceChanged Evasion value for each engine level; hyperdrive levels and captain's bridge levels in enemy ships configs.
fixedBug fixesFixed a bug at the end of the tutorial that resulted as blocker when clicking on the location the player is in when the tutorial said to run away from the enemy. Fixed a bug that resulted as black screen when starting the game, due to the presence of sessions of very old versions in the save folder. These sessions will be deleted and you can start a new game. Fixed a bug that resulted in a blocker when escaping from combat during an enemy ship explosion. Fixed a bug that caused the savegame to infinitely load if an enemy run away from the battle with the captain or the player's units on board, or the player run away from the battle leaving their captain or units on board the enemy. Now, when an enemy escapes with players units on board, these units will die and be removed. When the enemy escapes with the player's captain on board, the captain will die, GAME OVER. The same is true if the player escapes leaving their units or captain on board the enemy. But this edit will not fix the save in which the problem has already happened. You have to start new game session. Fixed bugs in quests that resulted in infinite loading of the save if the player ran out of combat in these quests. Fixed a bug due to which, after escaping from a fight with two enemies and returning, these enemies did not attack.

Trigon: Space Story changes

changedChanged Evasion value for each engine level; hyperdrive levels and captain's bridge levels in enemy ships configs.
fixedFixed a bug at the end of the tutorial that resulted as blocker when clicking on the location the player is in when the tutorial said to run away from the enemy. Fixed a bug that resulted as black screen when starting the game, due to the presence of sessions of very old versions in the save folder. These sessions will be deleted and you can start a new game. Fixed a bug that resulted in a blocker when escaping from combat during an enemy ship explosion. Fixed a bug that caused the savegame to infinitely load if an enemy run away from the battle with the captain or the player's units on board, or the player run away from the battle leaving their captain or units on board the enemy. Now, when an enemy escapes with players units on board, these units will die and be removed. When the enemy escapes with the player's captain on board, the captain will die, GAME OVER. The same is true if the player escapes leaving their units or captain on board the enemy. But this edit will not fix the save in which the problem has already happened. You have to start new game session. Fixed bugs in quests that resulted in infinite loading of the save if the player ran out of combat in these quests. Fixed a bug due to which, after escaping from a fight with two enemies and returning, these enemies did not attack.

Balance

  • Changed Evasion value for each engine level; hyperdrive levels and captain's bridge levels in enemy ships configs.

Bug fixes

  • Fixed a bug at the end of the tutorial that resulted as blocker when clicking on the location the player is in when the tutorial said to run away from the enemy. Fixed a bug that resulted as black screen when starting the game, due to the presence of sessions of very old versions in the save folder. These sessions will be deleted and you can start a new game. Fixed a bug that resulted in a blocker when escaping from combat during an enemy ship explosion. Fixed a bug that caused the savegame to infinitely load if an enemy run away from the battle with the captain or the player's units on board, or the player run away from the battle leaving their captain or units on board the enemy. Now, when an enemy escapes with players units on board, these units will die and be removed. When the enemy escapes with the player's captain on board, the captain will die, GAME OVER. The same is true if the player escapes leaving their units or captain on board the enemy. But this edit will not fix the save in which the problem has already happened. You have to start new game session. Fixed bugs in quests that resulted in infinite loading of the save if the player ran out of combat in these quests. Fixed a bug due to which, after escaping from a fight with two enemies and returning, these enemies did not attack.

Source

Steam News / 6 May 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.