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Steam News29 October 20223y ago

Trifox - 1.0.2.0

Hi everyone! Another round of player feedback and general improvements have made it into the game. Most notably the newly added ability to skip the intro cinematic and hubworld cutscenes.

In this update14

Full notes

Full Trifox update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes6 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
changedAnother round of player feedback and general improvements have made it into the game.
addedMost notably the newly added ability to skip the intro cinematic and hubworld cutscenes. This was a common requested feature, especially from a lovely bunch of speedrunners who have picked up the game. ( Check out the speedrunning channel on our Discord if you want to see what kind of crazyness they have been coming up with to get that fastest time possible. ) Note that at this moment in time only the Intro, outro and the hubworld monitor and loadoutroom reveal cinematics will be skippable by holding down the interact button. The gameplay cinematics that are part of the levels remain non-skippable until further notice.
addedHUD and UIAdded some music and SFX to the splash screens
fixedHUD and UIFixed the spacing on the pause menu buttons to ensure all languages fit correctly
fixedHUD and UIFixed an issue where the current level name in the pause menu wouldn't update when changing the language to and from Chinese
changedFlamethrower turretReduced the min required distance from 2m to 1m
min required distance2m1mmin required distance decreased, nerf

Trifox changes

changedAnother round of player feedback and general improvements have made it into the game.
addedMost notably the newly added ability to skip the intro cinematic and hubworld cutscenes. This was a common requested feature, especially from a lovely bunch of speedrunners who have picked up the game. ( Check out the speedrunning channel on our Discord if you want to see what kind of crazyness they have been coming up with to get that fastest time possible. ) Note that at this moment in time only the Intro, outro and the hubworld monitor and loadoutroom reveal cinematics will be skippable by holding down the interact button. The gameplay cinematics that are part of the levels remain non-skippable until further notice.
addedAdded some music and SFX to the splash screens
fixedFixed the spacing on the pause menu buttons to ensure all languages fit correctly
fixedFixed an issue where the current level name in the pause menu wouldn't update when changing the language to and from Chinese

Hi everyone!

Another round of player feedback and general improvements have made it into the game.

Most notably the newly added ability to skip the intro cinematic and hubworld cutscenes. This was a common requested feature, especially from a lovely bunch of speedrunners who have picked up the game. (Check out the speedrunning channel on our Discord if you want to see what kind of crazyness they have been coming up with to get that fastest time possible.) Note that at this moment in time only the Intro, outro and the hubworld monitor and loadoutroom reveal cinematics will be skippable by holding down the interact button. The gameplay cinematics that are part of the levels remain non-skippable until further notice.

As always feel free to join our Discord (http://discord.trifox-game.com/) and let us know what you think of the game and/or the changes made within this patch.

If you've been playing the game and enjoyed your time with it, please consider leaving us a review as this really helps us out a great deal <3.

All the best, The Trifox dev team

And now the full patch notes:

HUD and UI

  • Added some music and SFX to the splash screens

  • Fixed the spacing on the pause menu buttons to ensure all languages fit correctly

  • Fixed an issue where the current level name in the pause menu wouldn't update when changing the language to and from Chinese

Design and Balance Changes

Player Abilities

Flamethrower turret

  • Reduced the min required distance from 2m to 1m

Audio Changes

Fixes

  • Fixed an issue that caused the music to no longer be playing correctly when returning to hub or title screen during certain cinematics

Level Changes

Intro

Gameplay

  • The intro cinematic can now be skipped.

Hubworld

Gameplay

  • The initial hubworld cinematic can now be skipped.

  • The loadout room + first world unlock cinematics can now be skipped. The doors still open normally but without the cinematic being in control so that the player gets the player feedback of what has happened.

  • All the screen cinematics can now be skipped.

2-3 The Factory

Fixed

  • The loot chests rewarded at the end of the level will now spawn at the next checkpoint so they will respawn properly when checkpoint resetting or loading from a save.

3-2 A Cold Climb

Fixed

  • Fixed an issue where certain ground collision objects were set to an incorrect layer. This allowed you to blink into the floor and accidentally end up in the water when you didn’t want to.

3-3 Summit Trials

Fixed

  • Fixed an issue where the air vortex tunnel door collider could close a fraction too soon, causing you to get stuck in the air vortex top section depending on your speed moving through the tunnel. This was caused by the trigger zone that's responsible for closing the door is hugging the door collider. These have now been air gapped by 1.5m. Extra safeties have also been added so the door will re-open if it was closed and the player is still inside the top section. In this case the player can jump back into the air vortex and the door will open allowing the player to exit without having to resort to a checkpoint reset.

  • Extended the trigger zone used for culling destructibles, loot & wild ice on the mountain peak, so you don't see stuff pop in/out when standing on the furthest floating rocks.

3-4

Source

Steam News / 29 October 2022

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