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Steam News26 April 20251y ago

Update 0.8.2 - Portals and Bugfixes

New Features: Level editor: added Teleportals and Telefruit. - Level editor: added Anchor block to explicitly define level borders. - Level editor: added common shortcuts for undo/redo and saving.

Full notes

Full Tricula update

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What changed

1 fix3 additions0 changes0 removals
  • Gameplay
  • Performance
addedNew Features:
addedLevel editor: added Teleportals and Telefruit. - Level editor: added Anchor block to explicitly define level borders. - Level editor: added common shortcuts for undo/redo and saving.
addedTall and big pillars can now be partially destroyed by spike balls. - Level editor: tall and big pillars can now be partially deleted or moved. - Level editor: moving the mouse to the edge of the screen will no longer move the screen. Instead, the "Move" tool may be used. - The custom level selection screen now remembers the scroll position while the game is running. - Double-clicking on a custom level now plays the level instead of opening the level editor. - Moved "Back" buttons to give menus more space.
fixedAdded missing mirror sprites. - Filled holes in the level border. - Belts can no longer be split. - Levels will now be considered completed whenever all coffins are filled and no playable entities remain. - Leftwards rolling entities no longer move when also shifted to the right. - Held entities no longer start rolling when pushed. - Entities no longer die by mirror when the mirror is blocked by another entity. - Unlocking a coffin twice under water will no longer crash the game. - Arms failing to pull another entity beneath them will no longer lift themselves up anyway. - Level editor: holdable tiny coffins now keep their handles after saving. - Restarting a level after undoing no longer leads to a negative move count. - The "Wait" button is no longer greyed out when entities are being teleported. - The "Wait" button is now greyed out when no entities are moving, even if they are rolling. - The level editor now ignores inputs while a level is being tested. - Cloud blocks are now correctly named "Cloud" in the interaction menu. - The overworld star count now includes red stars, but excludes custom levels. - Level editor: entities at the bottom of the level no longer appear to be falling. - Level editor: the "Move" and "Delete" tools are no longer displaced or show coffin handles when certain entities are selected.

Tricula changes

addedNew Features:
addedLevel editor: added Teleportals and Telefruit. - Level editor: added Anchor block to explicitly define level borders. - Level editor: added common shortcuts for undo/redo and saving.
addedTall and big pillars can now be partially destroyed by spike balls. - Level editor: tall and big pillars can now be partially deleted or moved. - Level editor: moving the mouse to the edge of the screen will no longer move the screen. Instead, the "Move" tool may be used. - The custom level selection screen now remembers the scroll position while the game is running. - Double-clicking on a custom level now plays the level instead of opening the level editor. - Moved "Back" buttons to give menus more space.
fixedAdded missing mirror sprites. - Filled holes in the level border. - Belts can no longer be split. - Levels will now be considered completed whenever all coffins are filled and no playable entities remain. - Leftwards rolling entities no longer move when also shifted to the right. - Held entities no longer start rolling when pushed. - Entities no longer die by mirror when the mirror is blocked by another entity. - Unlocking a coffin twice under water will no longer crash the game. - Arms failing to pull another entity beneath them will no longer lift themselves up anyway. - Level editor: holdable tiny coffins now keep their handles after saving. - Restarting a level after undoing no longer leads to a negative move count. - The "Wait" button is no longer greyed out when entities are being teleported. - The "Wait" button is now greyed out when no entities are moving, even if they are rolling. - The level editor now ignores inputs while a level is being tested. - Cloud blocks are now correctly named "Cloud" in the interaction menu. - The overworld star count now includes red stars, but excludes custom levels. - Level editor: entities at the bottom of the level no longer appear to be falling. - Level editor: the "Move" and "Delete" tools are no longer displaced or show coffin handles when certain entities are selected.

New Features:

  • Level editoradded Teleportals and Telefruit. - Level editor: added Anchor block to explicitly define level borders. - Level editor: added common shortcuts for undo/redo and saving.

Changes:

  • Tall and big pillars can now be partially destroyed by spike balls. - Level editor: tall and big pillars can now be partially deleted or moved. - Level editor: moving the mouse to the edge of the screen will no longer move the screen. Instead, the "Move" tool may be used. - The custom level selection screen now remembers the scroll position while the game is running. - Double-clicking on a custom level now plays the level instead of opening the level editor. - Moved "Back" buttons to give menus more space.

Bugfixes:

  • Added missing mirror sprites. - Filled holes in the level border. - Belts can no longer be split. - Levels will now be considered completed whenever all coffins are filled and no playable entities remain. - Leftwards rolling entities no longer move when also shifted to the right. - Held entities no longer start rolling when pushed. - Entities no longer die by mirror when the mirror is blocked by another entity. - Unlocking a coffin twice under water will no longer crash the game. - Arms failing to pull another entity beneath them will no longer lift themselves up anyway. - Level editor: holdable tiny coffins now keep their handles after saving. - Restarting a level after undoing no longer leads to a negative move count. - The "Wait" button is no longer greyed out when entities are being teleported. - The "Wait" button is now greyed out when no entities are moving, even if they are rolling. - The level editor now ignores inputs while a level is being tested. - Cloud blocks are now correctly named "Cloud" in the interaction menu. - The overworld star count now includes red stars, but excludes custom levels. - Level editor: entities at the bottom of the level no longer appear to be falling. - Level editor: the "Move" and "Delete" tools are no longer displaced or show coffin handles when certain entities are selected.

Source

Steam News / 26 April 2025

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