HomeGamesUpdatesPricingMethodology
Steam News15 January 201610y ago

0.18-beta released

Release notes Overall this release is intended to improve the difficulty curve experience for the player. Key/achievement set expanded from 8 to 21.

Full notes

Full Tricone Lab update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions3 changes0 removals
  • Maps
  • Gameplay
  • Fixes
  • Compatibility
addedKey/achievement set expanded from 8 to 21. Each of the new 13 keys/achievements is awarded for completing an advanced map.
changedDifficulty scores (1-5) updated on all standard levels based on observed median play times. Results: difficulty 5: 3 levels difficulty 4: 6 levels difficulty 3: 13 levels difficulty 2: 30 levels difficulty 1: 48 levels
addedAdvanced maps re-arranged so that only easier levels are unlocked initially. These lead to the harder levels on the map and finally to the new key/achievement.
addedMajor update to node descriptions. The new node description dialog shows the official full name of the node (e.g. "mobility-2 tri-replicator"), a graphic for the node, a brief description of the mechanic, and any related resource nodes. All node descriptions are available irrespective of what keys/achievements have been gained.
changedOn the load map dialog, any key/achievement which is gained by solving the map is now shown on the right of the map-selection list. This way you can see which map to load in order to gain a specific key/achievement.
changedBreakerBaffle re-arranged to put the easier level BreakTangle before the Breaker key/achievement and the harder levels BreakerRing and BreakerFork after. BreakerFork is now the boss level of the map.
Key/achievement set expanded821Key/achievement set expanded increased, buff

Tricone Lab changes

addedKey/achievement set expanded from 8 to 21. Each of the new 13 keys/achievements is awarded for completing an advanced map.
changedDifficulty scores (1-5) updated on all standard levels based on observed median play times. Results: difficulty 5: 3 levels difficulty 4: 6 levels difficulty 3: 13 levels difficulty 2: 30 levels difficulty 1: 48 levels
addedAdvanced maps re-arranged so that only easier levels are unlocked initially. These lead to the harder levels on the map and finally to the new key/achievement.
addedMajor update to node descriptions. The new node description dialog shows the official full name of the node (e.g. "mobility-2 tri-replicator"), a graphic for the node, a brief description of the mechanic, and any related resource nodes. All node descriptions are available irrespective of what keys/achievements have been gained.
changedOn the load map dialog, any key/achievement which is gained by solving the map is now shown on the right of the map-selection list. This way you can see which map to load in order to gain a specific key/achievement.

Release notes Overall this release is intended to improve the difficulty curve experience for the player.

  • Key/achievement set expanded from 8 to 21. Each of the new 13 keys/achievements is awarded for completing an advanced map.

  • Difficulty scores (1-5) updated on all standard levels based on observed median play times. Results:

    • difficulty 5: 3 levels

    • difficulty 4: 6 levels

    • difficulty 3: 13 levels

    • difficulty 2: 30 levels

    • difficulty 1: 48 levels

  • Advanced maps re-arranged so that only easier levels are unlocked initially. These lead to the harder levels on the map and finally to the new key/achievement.

  • Major update to node descriptions. The new node description dialog shows the official full name of the node (e.g. "mobility-2 tri-replicator"), a graphic for the node, a brief description of the mechanic, and any related resource nodes. All node descriptions are available irrespective of what keys/achievements have been gained.

  • On the load map dialog, any key/achievement which is gained by solving the map is now shown on the right of the map-selection list. This way you can see which map to load in order to gain a specific key/achievement.

  • BreakerBaffle re-arranged to put the easier level BreakTangle before the Breaker key/achievement and the harder levels BreakerRing and BreakerFork after. BreakerFork is now the boss level of the map.

  • Fixed the unintended trivial solution in level CloneBuilder

  • Where "Strong" borders meet "Normal" borders on a single line, the graphic for this now warps smoothly.

If you completed an advanced map before 0.18-beta was released, you can get the new achievement for that map without re-solving its levels. Just load the map, click "reset" and then when it asks "Do you wish to reset all levels to unsolved", click "no". Then wait until the level-popping animation completes, then the new achievement should unlock. josh

Source

Steam News / 15 January 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.