What changed
1 fix4 additions3 changes0 removals
- Maps
- Gameplay
- Fixes
- Compatibility
addedKey/achievement set expanded from 8 to 21. Each of the new 13 keys/achievements is awarded for completing an advanced map.
changedDifficulty scores (1-5) updated on all standard levels based on observed median play times. Results: difficulty 5: 3 levels difficulty 4: 6 levels difficulty 3: 13 levels difficulty 2: 30 levels difficulty 1: 48 levels
addedAdvanced maps re-arranged so that only easier levels are unlocked initially. These lead to the harder levels on the map and finally to the new key/achievement.
addedMajor update to node descriptions. The new node description dialog shows the official full name of the node (e.g. "mobility-2 tri-replicator"), a graphic for the node, a brief description of the mechanic, and any related resource nodes. All node descriptions are available irrespective of what keys/achievements have been gained.
changedOn the load map dialog, any key/achievement which is gained by solving the map is now shown on the right of the map-selection list. This way you can see which map to load in order to gain a specific key/achievement.
changedBreakerBaffle re-arranged to put the easier level BreakTangle before the Breaker key/achievement and the harder levels BreakerRing and BreakerFork after. BreakerFork is now the boss level of the map.
Key/achievement set expanded8→21↑Key/achievement set expanded increased, buffTricone Lab changes
addedKey/achievement set expanded from 8 to 21. Each of the new 13 keys/achievements is awarded for completing an advanced map.
changedDifficulty scores (1-5) updated on all standard levels based on observed median play times. Results: difficulty 5: 3 levels difficulty 4: 6 levels difficulty 3: 13 levels difficulty 2: 30 levels difficulty 1: 48 levels
addedAdvanced maps re-arranged so that only easier levels are unlocked initially. These lead to the harder levels on the map and finally to the new key/achievement.
addedMajor update to node descriptions. The new node description dialog shows the official full name of the node (e.g. "mobility-2 tri-replicator"), a graphic for the node, a brief description of the mechanic, and any related resource nodes. All node descriptions are available irrespective of what keys/achievements have been gained.
changedOn the load map dialog, any key/achievement which is gained by solving the map is now shown on the right of the map-selection list. This way you can see which map to load in order to gain a specific key/achievement.
Release notes Overall this release is intended to improve the difficulty curve experience for the player.
Key/achievement set expanded from 8 to 21. Each of the new 13 keys/achievements is awarded for completing an advanced map.
Difficulty scores (1-5) updated on all standard levels based on observed median play times. Results:
difficulty 5: 3 levels
difficulty 4: 6 levels
difficulty 3: 13 levels
difficulty 2: 30 levels
difficulty 1: 48 levels
Advanced maps re-arranged so that only easier levels are unlocked initially. These lead to the harder levels on the map and finally to the new key/achievement.
Major update to node descriptions. The new node description dialog shows the official full name of the node (e.g. "mobility-2 tri-replicator"), a graphic for the node, a brief description of the mechanic, and any related resource nodes. All node descriptions are available irrespective of what keys/achievements have been gained.
On the load map dialog, any key/achievement which is gained by solving the map is now shown on the right of the map-selection list. This way you can see which map to load in order to gain a specific key/achievement.
BreakerBaffle re-arranged to put the easier level BreakTangle before the Breaker key/achievement and the harder levels BreakerRing and BreakerFork after. BreakerFork is now the boss level of the map.
Fixed the unintended trivial solution in level CloneBuilder
Where "Strong" borders meet "Normal" borders on a single line, the graphic for this now warps smoothly.
If you completed an advanced map before 0.18-beta was released, you can get the new achievement for that map without re-solving its levels. Just load the map, click "reset" and then when it asks "Do you wish to reset all levels to unsolved", click "no". Then wait until the level-popping animation completes, then the new achievement should unlock. josh