Full notes
Full Tricone Lab update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Maps
Tricone Lab changes
in-game audio settings
hidden border join nodes do not auto-delete where strong meets normal, previously this allowed unpredictable border strength in custom levels
fixed the bug where you see a wee black dot on a selected closed loop
better level name validation in the editor
fixed NullPointerException during "save map as", when the map was empty
changed window decorations checkbox to "with borders" / "borderless" combo
constructor borders only snip back for up to the last 20 vertices, beyond that point they block themselves
Source
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