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Steam News18 November 201510y ago

0.17-beta release notes

in-game audio settings hidden border join nodes do not auto-delete where strong meets normal, previously this allowed unpredictable border strength in custom levels fixed the bug where you see a wee black dot on a selec

Full notes

Full Tricone Lab update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Maps
changedin-game audio settings
changedhidden border join nodes do not auto-delete where strong meets normal, previously this allowed unpredictable border strength in custom levels
fixedfixed the bug where you see a wee black dot on a selected closed loop
fixedfixed NullPointerException during "save map as", when the map was empty
changedchanged window decorations checkbox to "with borders" / "borderless" combo

Tricone Lab changes

changedin-game audio settings
changedhidden border join nodes do not auto-delete where strong meets normal, previously this allowed unpredictable border strength in custom levels
fixedfixed the bug where you see a wee black dot on a selected closed loop
fixedfixed NullPointerException during "save map as", when the map was empty
changedchanged window decorations checkbox to "with borders" / "borderless" combo
  • in-game audio settings

  • hidden border join nodes do not auto-delete where strong meets normal, previously this allowed unpredictable border strength in custom levels

  • fixed the bug where you see a wee black dot on a selected closed loop

  • better level name validation in the editor

  • fixed NullPointerException during "save map as", when the map was empty

  • changed window decorations checkbox to "with borders" / "borderless" combo

  • constructor borders only snip back for up to the last 20 vertices, beyond that point they block themselves

Source

Steam News / 18 November 2015

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