What changed
0 fixes5 additions0 changes0 removals
addedThe #1 thing everyone’s been asking for... a NEW MAP : Mars City Mayhem! It’s a chaotic, city-inspired level that proudly wears its influences on its sleeve. It’s also packed with the most secrets, routes, and unique assets I’ve ever crammed into a map.
addedAlmost all existing content and systems have been reworked. Both characters and both current maps have been updated to fit my new vision for the game. On top of that, in-air rotations have been completely overhauled to look more fluid and allow for off-axis flips . There’s also a new option to turn off auto-alignment with the ground, allowing for smoother flips and spins. 😎
addedThere are a ton of smaller changes too — physics tweaks, grinding improvements, new music , VFX, and SFX.
addedThanks so much to everyone who’s supported the game in these early stages. Seriously, it means the world to me. I’ve finally got the systems in place to start adding content more quickly — and honestly, holding all of this for one giant update might not have been the best move.
addedGoing forward, I’ll be rolling out smaller, more frequent updates as new things get finished.
Tricky Madness changes
addedThe #1 thing everyone’s been asking for... a NEW MAP : Mars City Mayhem! It’s a chaotic, city-inspired level that proudly wears its influences on its sleeve. It’s also packed with the most secrets, routes, and unique assets I’ve ever crammed into a map.
addedAlmost all existing content and systems have been reworked. Both characters and both current maps have been updated to fit my new vision for the game. On top of that, in-air rotations have been completely overhauled to look more fluid and allow for off-axis flips . There’s also a new option to turn off auto-alignment with the ground, allowing for smoother flips and spins. 😎
addedThere are a ton of smaller changes too — physics tweaks, grinding improvements, new music , VFX, and SFX.
addedThanks so much to everyone who’s supported the game in these early stages. Seriously, it means the world to me. I’ve finally got the systems in place to start adding content more quickly — and honestly, holding all of this for one giant update might not have been the best move.
addedGoing forward, I’ll be rolling out smaller, more frequent updates as new things get finished.
The next update for Tricky Madness is coming May 25 and it's huge! 🚨
The #1 thing everyone’s been asking for... a NEW MAP: Mars City Mayhem! It’s a chaotic, city-inspired level that proudly wears its influences on its sleeve. It’s also packed with the most secrets, routes, and unique assets I’ve ever crammed into a map.
Almost all existing content and systems have been reworked. Both characters and both current maps have been updated to fit my new vision for the game. On top of that, in-air rotations have been completely overhauled to look more fluid and allow for off-axis flips. There’s also a new option to turn off auto-alignment with the ground, allowing for smoother flips and spins. 😎
There are a ton of smaller changes too — physics tweaks, grinding improvements, new music, VFX, and SFX.
Thanks so much to everyone who’s supported the game in these early stages. Seriously, it means the world to me. I’ve finally got the systems in place to start adding content more quickly — and honestly, holding all of this for one giant update might not have been the best move.
Going forward, I’ll be rolling out smaller, more frequent updates as new things get finished.
Can’t wait for you to play this one. 💥 — Nathan