HomeGamesUpdatesPricingMethodology
Steam News9 July 20178y ago

Update 17: Black Iron

Update 16 - The Iron Forge Hey there Orc Hunters! In this week's update we're dropping in two new quests to complete in your adventures!

In this update3

Full notes

Full Trickster VR: Co-op Dungeon Crawler update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes9 additions6 changes2 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
  • Server
addedUpdate 16 - The Iron ForgeHey there Orc Hunters! In this week's update we're dropping in two new quests to complete in your adventures! Here's your chance to stand face to face with new mighty enemies, each sporting a set of never seen before abilities and tactics. We've also added a handful of changes that you've asked for. Namely, Battle Axe received a new power and players can now move with bow pulled. Two handed weapons also got some love and now grip automatically when you move your hand towards the handle. Did I mention all the unique enemies can now be found in wave attack as well? Yeah, that too! Happy hunting! -TricksterDev
addedNew:New quest - Supply Chain
addedNew:New quest - Trimming the Weeds
addedNew:New Enemies with special abilities: Green Shaman, Forge Master, Keeper of the Grove
addedNew:New tile for procedural levels.
addedNew:Battle Axe gained a new special power and grows stronger with each hit while the power active.

Trickster VR: Co-op Dungeon Crawler changes

  • Bladehero
addedHey there Orc Hunters! In this week's update we're dropping in two new quests to complete in your adventures! Here's your chance to stand face to face with new mighty enemies, each sporting a set of never seen before abilities and tactics. We've also added a handful of changes that you've asked for. Namely, Battle Axe received a new power and players can now move with bow pulled. Two handed weapons also got some love and now grip automatically when you move your hand towards the handle. Did I mention all the unique enemies can now be found in wave attack as well? Yeah, that too! Happy hunting! -TricksterDev
addedNew quest - Supply Chain
addedNew quest - Trimming the Weeds
addedNew Enemies with special abilities: Green Shaman, Forge Master, Keeper of the Grove
addedNew tile for procedural levels.

Update 16 - The Iron Forge

Hey there Orc Hunters! In this week's update we're dropping in two new quests to complete in your adventures! Here's your chance to stand face to face with new mighty enemies, each sporting a set of never seen before abilities and tactics. We've also added a handful of changes that you've asked for. Namely, Battle Axe received a new power and players can now move with bow pulled. Two handed weapons also got some love and now grip automatically when you move your hand towards the handle. Did I mention all the unique enemies can now be found in wave attack as well? Yeah, that too! Happy hunting! -TricksterDev

Full Patch Notes

New:

  • New quest - Supply Chain

  • New quest - Trimming the Weeds

  • New Enemies with special abilities: Green Shaman, Forge Master, Keeper of the Grove

  • New tile for procedural levels.

  • Battle Axe gained a new special power and grows stronger with each hit while the power active.

  • Starter sword will now become transparent when you have to move it faster to damage an enemy.

Changes:

  • Players can now move with pulled bow.

  • Game will now show you how many items to unlock you have left and where to find them after first level is completed.

  • Two handed weapons will now automatically be grabbed when you move second hand close to the grip.

  • Unique enemies (Warchief, Forgemaster, Keeper of the Grove) have been added to Wave Attack mode.

  • Headshots now have a distinct, satisfying sound.

  • Two Adventure levels played in a row can no longer have the same quest.

Bugfixes:

  • Big enemies (Berseker, Warchief, Forgemaster) will now keep a more distance from the player when attacking.

  • Fixed bad colliders in some adventure mode tiles.

  • Fixed a little bug where two handed weapons would play a blunt sound when grabbed.

  • Grabbing a two handed weapons will now properly fire haptics.

  • Equipment switcher will no longer be displayed on controller when connecting to the server.

  • Throwing knives will now be held by the blade, as the should.

  • Fixed a bug where grabbing a gadget while holding a two handed weapon would not hide the weapon.

  • Fixed a bug where Warchief would sometimes stand in place when getting hit from a distance.

  • Fixed a bug which causes enemies to wander without purpose after they lost their target in wave attack mode.

Source

Steam News / 9 July 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.