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Steam News13 October 20258mo ago

Welcome to the Pre-Alpha Unfinal!

Of course, very few products launch without bugs, and we are no exception. The following issues and bugs are currently known and are what we plan to fix: UI during Trickster purchase and body change: User interface prob

Full notes

Full Trickster Trove update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition5 changes0 removals
  • Store
  • UI and audio
  • Gameplay
  • Fixes
  • Server
changedUI during Trickster purchase and body change: User interface problems have been detected.
changedSounds: We've received feedback regarding the sound design and are already refining sounds across locations.
changedTrap Improvements: We are improving the active area of the mushrooms and the visualisation of their effect. It has proven more difficult to escape the bear trap than we anticipated; in certain cases, the ability to break free is missing.
fixedMulti-use of consumables: This will be fixed after we finalise the loot system rework.
addedWe will add the ability to exit the inventory not only with TAB but also with ESC.
changedDungeon Building Validation: Sometimes, the validation works incorrectly, allowing players to save an incorrect module placement or, conversely, not saving a correct one.

Of course, very few products launch without bugs, and we are no exception. The following issues and bugs are currently known and are what we plan to fix:

  • UI during Trickster purchase and body change: User interface problems have been detected.

  • Loot from quick access slots: Items cannot leave the dungeon after a raid and stubbornly remain there.

  • Lighting: The lighting manager is slow to react to location changes. We aim to maintain optimisation while ensuring high-quality lighting for our locations.

  • Sounds: We've received feedback regarding the sound design and are already refining sounds across locations.

  • Trap Improvements:

    • We are improving the active area of the mushrooms and the visualisation of their effect.

    • It has proven more difficult to escape the bear trap than we anticipated; in certain cases, the ability to break free is missing.

  • Interaction through walls: A handy feature, but we will fix it!

  • Multi-use of consumablesThis will be fixed after we finalise the loot system rework.
  • Controls:

  • We will add the ability to exit the inventory not only with TAB but also with ESC.

  • We will fix the operation of hot keys, including the ESC menu.

  • Merchants: We will improve the visualisation when dealing with merchants, as each of them only sells and buys a specific type of goods.

  • Dungeon Building Validation: Sometimes, the validation works incorrectly, allowing players to save an incorrect module placement or, conversely, not saving a correct one.

  • Parkour Elements: We will refine the parkour elements within modules, as we've received feedback about problematic spots.

Thank you for your help and patience! If you encounter a bug that is not described here, we would be happy to receive details in our Discord server or via the ESC menu under the "Report a Bug" option.

Source

Steam News / 13 October 2025

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