What changed
1 fix0 additions1 change0 removals
changedHi there, fellow tribols! For this month we've got a huge score and reward system update plus a lot of improvements. The halloween update content is almost fully removed. Firstly, we implemented a new player reward and combo system. The player will receive bonus points for executing combos by using different weapons, having high accuracy, making double or triple or even more kills with a single shot and so on. The system is still undergoing a visual development plus we're trying to balance the score with bomb purchase function. We're also working on a match result board where the player will see the match status during and at the end of the match: total score, wave score, number of different combos/rewards received during the wave. Secondly, we've improved the performance of the game. So it shouldn't feel as choppy as it did previously. We've planned doing some more performance tweaks that should reduce the requirements to play our game by quite a bit. The details on how we've improved performance and what we plan to do next to improve it even further, will be written in the upcoming devblog post. Thirdly, we've improved our spear. The spear is now held correctly. It was out of place in the previous update but this is now fixed. The spear is now also magickal and much more efficient to use as it is now guided by tribal magic, which guides the spears towards its foes. So it is almost on par with the bow. Our focus in the upcoming months will be to add couple of new types of AI, polish and fix what we have, and create more content for you to enjoy and also a global score system so you could try and match your skill with other competing tribols.
fixedFull changelistImplemented score/reward system - Added autoaim to spear - Added a path for bow tribols from portal to upper cliff for clarity on Valley level. - Improved performance - Fixed spear location on hand - Fixed UI text showing up incorrectly - Modified wave settings so they would include more bow AI - Almost completely removed Halloween themed props - Improved arrow trail.
Tribocalypse VR changes
changedHi there, fellow tribols! For this month we've got a huge score and reward system update plus a lot of improvements. The halloween update content is almost fully removed. Firstly, we implemented a new player reward and combo system. The player will receive bonus points for executing combos by using different weapons, having high accuracy, making double or triple or even more kills with a single shot and so on. The system is still undergoing a visual development plus we're trying to balance the score with bomb purchase function. We're also working on a match result board where the player will see the match status during and at the end of the match: total score, wave score, number of different combos/rewards received during the wave. Secondly, we've improved the performance of the game. So it shouldn't feel as choppy as it did previously. We've planned doing some more performance tweaks that should reduce the requirements to play our game by quite a bit. The details on how we've improved performance and what we plan to do next to improve it even further, will be written in the upcoming devblog post. Thirdly, we've improved our spear. The spear is now held correctly. It was out of place in the previous update but this is now fixed. The spear is now also magickal and much more efficient to use as it is now guided by tribal magic, which guides the spears towards its foes. So it is almost on par with the bow. Our focus in the upcoming months will be to add couple of new types of AI, polish and fix what we have, and create more content for you to enjoy and also a global score system so you could try and match your skill with other competing tribols.
fixedImplemented score/reward system - Added autoaim to spear - Added a path for bow tribols from portal to upper cliff for clarity on Valley level. - Improved performance - Fixed spear location on hand - Fixed UI text showing up incorrectly - Modified wave settings so they would include more bow AI - Almost completely removed Halloween themed props - Improved arrow trail.
Hi there, fellow tribols! For this month we've got a huge score and reward system update plus a lot of improvements. The halloween update content is almost fully removed. Firstly, we implemented a new player reward and combo system. The player will receive bonus points for executing combos by using different weapons, having high accuracy, making double or triple or even more kills with a single shot and so on. The system is still undergoing a visual development plus we're trying to balance the score with bomb purchase function. We're also working on a match result board where the player will see the match status during and at the end of the match: total score, wave score, number of different combos/rewards received during the wave. Secondly, we've improved the performance of the game. So it shouldn't feel as choppy as it did previously. We've planned doing some more performance tweaks that should reduce the requirements to play our game by quite a bit. The details on how we've improved performance and what we plan to do next to improve it even further, will be written in the upcoming devblog post. Thirdly, we've improved our spear. The spear is now held correctly. It was out of place in the previous update but this is now fixed. The spear is now also magickal and much more efficient to use as it is now guided by tribal magic, which guides the spears towards its foes. So it is almost on par with the bow. Our focus in the upcoming months will be to add couple of new types of AI, polish and fix what we have, and create more content for you to enjoy and also a global score system so you could try and match your skill with other competing tribols.
Full changelist