Full notes
Full Tribocalypse VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey! In this build we've fixed some bugs, modified some gameplay elements, added a whole new level for you to try out and we've published our first devblog article, which you can read here: Blog .
What changed
- Gameplay
- Events
- Fixes
Tribocalypse VR changes
Stonehenge Level
A level that has been in production for some time now, has been released. It can be tested out by using the "Change Level" sign. We tried to make this level a little bit more tense than the Valley, so you can expect a bump in difficulty. Any suggestions and ideas about the level are very welcome! Picture 1 Picture 2 Video
Bombs
You helped us realize that the bombs were simply too powerful. So we nerfed it a little to increase the challenge for players.
Increased bomb respawn time from 10 seconds to 30 seconds
Bomb cost has been increased from 15 to 50 score points
Oh, and in order to let the players plan their bombing a little bit ahead, we added a respawn timer to each bomb.
Added numerical counter to display bomb respawn time
Changes and Fixes
AI a little bit smarter when looking for totem pieces.
AI spawn moved closer to player's base in Valley level.
Fixed a bug where totem pillar would not reset correctly after wave was finished or game was lost
Improved totem piece glow effect.
Source
Changelog.gg summarizes and formats this update. How we read updates.
