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Steam News30 September 20169y ago

Build 1.0.3

Hey! In this build we've fixed some bugs, modified some gameplay elements, added a whole new level for you to try out and we've published our first devblog article, which you can read here: Blog .

Full notes

Full Tribocalypse VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey! In this build we've fixed some bugs, modified some gameplay elements, added a whole new level for you to try out and we've published our first devblog article, which you can read here: Blog .

What changed

3 fixes2 additions5 changes0 removals
  • Gameplay
  • Events
  • Fixes
fixedHey! In this build we've fixed some bugs, modified some gameplay elements, added a whole new level for you to try out and we've published our first devblog article, which you can read here: Blog .
changedBombsYou helped us realize that the bombs were simply too powerful. So we nerfed it a little to increase the challenge for players.
changedBombsIncreased bomb respawn time from 10 seconds to 30 seconds
changedBombsBomb cost has been increased from 15 to 50 score points
addedBombsOh, and in order to let the players plan their bombing a little bit ahead, we added a respawn timer to each bomb.
addedBombsAdded numerical counter to display bomb respawn time
bomb respawn time10seconds30secondsbomb respawn time increased, nerfBomb cost1550sBomb cost increased, buff

Tribocalypse VR changes

fixedHey! In this build we've fixed some bugs, modified some gameplay elements, added a whole new level for you to try out and we've published our first devblog article, which you can read here: Blog .
changedYou helped us realize that the bombs were simply too powerful. So we nerfed it a little to increase the challenge for players.
changedIncreased bomb respawn time from 10 seconds to 30 seconds
changedBomb cost has been increased from 15 to 50 score points
addedOh, and in order to let the players plan their bombing a little bit ahead, we added a respawn timer to each bomb.

Stonehenge Level

A level that has been in production for some time now, has been released. It can be tested out by using the "Change Level" sign. We tried to make this level a little bit more tense than the Valley, so you can expect a bump in difficulty. Any suggestions and ideas about the level are very welcome! Picture 1 Picture 2 Video

Bombs

You helped us realize that the bombs were simply too powerful. So we nerfed it a little to increase the challenge for players.

  • Increased bomb respawn time from 10 seconds to 30 seconds

  • Bomb cost has been increased from 15 to 50 score points

Oh, and in order to let the players plan their bombing a little bit ahead, we added a respawn timer to each bomb.

  • Added numerical counter to display bomb respawn time

Changes and Fixes

  • AI a little bit smarter when looking for totem pieces.

  • AI spawn moved closer to player's base in Valley level.

  • Fixed a bug where totem pillar would not reset correctly after wave was finished or game was lost

  • Improved totem piece glow effect.

Source

Steam News / 30 September 2016

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