Full notes
Full Tribe Quest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Performance
Tribe Quest changes
The demo has been continuously updated with various bugfixes and quality of life features requested by the players. But this is the first time I'm posting the patch notes. I plan to do them more often now so we have a nice list of changes.
What changed in this demo patch:
Bags! The bags can be unlocked in the tech tree, they will give you a new inventory tab when equipped. The items are not really stored in the bag, so if you remove the bag, the items go on the ground. Would be interested to hear any feedback about this.
Food Buffs! Freshly made food will now give buffs when eaten. They still need to be playtested and balanced.
Swap to fist with G. If you have both weapon slots filled you can now swap to fists with the G button (hold weapon swap button on gamepad). This lets you save your weapon durability if you want to gather some grass or berries etc.
Elders facial hair has grown so his beard doesn't look like a bandana.
Fixed some statuses not expiring properly.
Arrows almost never broke, increased break chance to 60% so now the arrow master perk (if you get it) feels more valuable.
Slight memory optimization on all items.
Added small sign to herb farm, so you can tell what you planted, all the different farms will have signs in the full game.
Fixed the bug where you could use a healing item from traders inventory.
Reworked the right click ui.
Carrots now stack to 20.
Some other minor ui tweaks to better fit some texts.
Source
Changelog.gg summarizes and formats this update. How we read updates.
