Full notes
Full Trials® Rising update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Riders,
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
On Thursday, June 25th we will release the 12th post-launch update for Trials Rising. Check out all the details of what will be included below.
Track Central
Several navigation improvements including:
User is returned to the proper search/feed page after viewing "track details"
User is returned to the proper search/feed page after viewing "track details" and then viewing "Creator profile"
User is returned to the proper search/feed page after playing tracks from the “More from Creator” search
“Play against” is now available regardless if a track has been downloaded.
Private Multiplayer
Changed the limit of “Favorites” displayed in private multiplayer from 30 to 120.
Fixed an issue where the game incorrectly adds user-created tracks when scrolling down from the last row of feeds/search results in Private Multiplayer
Users can no longer duplicate tracks in Private and Party mode after adding them from the search menu.
On Xbox, the Wheelie mode and Burning Bike bar are no longer doubled on screen.
Other Fixes
Only owned Track Packs will display a preview UI in the worldmap when playing offline, addressing an issue that caused unowned Track Packs to show a price of “Free” when viewed offline.
BlazeJP decal background transparency has been fixed.
Fixed an issue that could cause a crash when using “Rider Path” in the Track Editor.
Fixed an issue causing connectivity issues to the Ubisoft Club on Nintendo Switch.
In public multiplayer, you can now see the name of the rider you are spectating.
The “Display” decal category in the Track Editor has been split into 3 categories to address navigation issues, Display, Display+ & Display ++
Source
Changelog.gg summarizes and formats this update. How we read updates.
