Full notes
Full Trials of Kokoro update
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Repeated intro
Hello everyone! I've implemented a large number of fixes, both to hero and enemy skills, and I've tightening up the storyline a bit, too.
What changed
- Gameplay
- Balance
- Fixes
Trials of Kokoro changes
Aedric's Call to Arms now only affects allies that haven't fallen
Ensnared now has an idle animation, matching other disabling status effects
Damien's Arcane Barrage now deals more damage
Damien's Analyticus now debuffs willpower by 20%, and has a 4 round cooldown
Damien's Astral Theft now deals more damage
The Conscripted Samurai's Iron Will now has a 4 round cooldown
Athena's Divine Grace will no longer revive fallen allies if Empower Spell is active
Enemies should no longer attempt to dominate stunned heroes, locking them in an endless cycle
Encinder's higher level animation now anchors below targets, allowing it to be seen clearly
Fragility won't kill guest allies if they don't act in time on Storyteller or Normal difficulty
Two instances where the main character's custom name wasn't respected have been fixed
Fire damage from Flaming Fists can no longer be blocked if the base attack lands
As always, your feedback is appreciated. Thank you!
Source
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