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Steam News4 July 20233y ago

4th Mini Update

A few fixes this time... More spelling errors have been corrected. Gems can now be attached to starter gear. Aedric's elemental blades header now states that its damage caps at 10 points.

Full notes

Full Trials of Kokoro update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
fixedMore spelling errors have been corrected.
addedGems can now be attached to starter gear.
changedAedric's elemental blades header now states that its damage caps at 10 points.
addedThe Brilliant Charm of Meditation can now only be worn by mages.
changedAedric's thoughts during the inn scenes now use the dark background, showing that he's thinking, instead of talking out loud.
changedA guest character's level-up quotes have been changed to better reflect their personality.

Trials of Kokoro changes

fixedMore spelling errors have been corrected.
addedGems can now be attached to starter gear.
changedAedric's elemental blades header now states that its damage caps at 10 points.
addedThe Brilliant Charm of Meditation can now only be worn by mages.
changedAedric's thoughts during the inn scenes now use the dark background, showing that he's thinking, instead of talking out loud.

A few fixes this time...

  • More spelling errors have been corrected.

  • Gems can now be attached to starter gear.

  • Aedric's elemental blades header now states that its damage caps at 10 points.

  • The description for Fae Covenant now includes the user in its effect.

  • The Brilliant Charm of Meditation can now only be worn by mages.

  • Aedric's thoughts during the inn scenes now use the dark background, showing that he's thinking, instead of talking out loud.

  • A guest character's level-up quotes have been changed to better reflect their personality.

  • The speaker's name in an ending scene has been centered.

  • Due to feedback, the first series of Chain Fights are now a little easier.

  • If an enemy hits with an element-infused physical attack, it is now impossible to block the elemental damage if the first attack connected.

  • Transitions in Act 2 and later should be smoother, now.

As always, your feedback is appreciated. Thank you!

Source

Steam News / 4 July 2023

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