Full notes
Full Trials of Fire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- Gameplay
Trials of Fire changes
Trials of Fire v0.86 Release Notes
Happy weekend everyone.
This week’s update features new story and event content as well as a big rebalance pass on a lot of the enemies. The game has gotten a bit too forgiving with some of the recent changes to player options and Powers. This update should make encounters a bit more challenging across the board, but without an increase in enemy numbers. If you are scared, most of these changes will not affect Easy mode.
Let us know what you think on Discord – particularly your thoughts on the updated challenge!
Story Events
All Landmark events are now bespoke.
Added new ‘glasslands’ events to increase the variation on these locations.
Card Updates
‘Grapple’ – Reduced Melee Damage to 4 (from 5).
Balance Updates
Upgraded some of the Basic Action cards on the lower-performing enemies.
Upgraded deck of some of the weaker act 2 enemies.
Reworked the Necromancer deck to give them options to escape from being cornered and more reliable access to summons.
All bosses beyond Tier 1 now draw an additional card each turn. (Medium difficulty and above).
Source
Changelog.gg summarizes and formats this update. How we read updates.
