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Steam News6 April 20263mo ago

The Trials of Enkidu Alpha Playtest Patch Notes: 04/05/2026

Hello, Everyone! I know it's been a bit since our last update, but we've been heads down updating the playtest build with a lot of improvements to game feel, game balance, and Boss behavior in particular!

Full notes

Full Trials of Enkidu update

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Repeated intro

Hello, Everyone! I know it's been a bit since our last update, but we've been heads down updating the playtest build with a lot of improvements to game feel, game balance, and Boss behavior in particular! Below, you'll find our latest update, with more updates to come in the weeks ahead! Please let us know what you think of the latest changes, and we can't wait to hear from you, and to continue to polish and refine The Trials of Enkidu! Key Highlights:

What changed

0 fixes2 additions16 changes3 removals
  • Balance
  • Gameplay
  • Maps
changedHello, Everyone! I know it's been a bit since our last update, but we've been heads down updating the playtest build with a lot of improvements to game feel, game balance, and Boss behavior in particular! Below, you'll find our latest update, with more updates to come in the weeks ahead! Please let us know what you think of the latest changes, and we can't wait to hear from you, and to continue to polish and refine The Trials of Enkidu! Key Highlights:
removed· Background Music track no longer restarts after a few waves of enemies
changed· Enemy spawner properly spawning ALL intended enemies (including Elite enemies)
removed· For stages with narrower corridors, the player can no longer spawn in tight spaces
changedBalance Adjustments and Misc. Improvements:
changed· Boss HP and Damage has been adjusted

Trials of Enkidu changes

changedHello, Everyone! I know it's been a bit since our last update, but we've been heads down updating the playtest build with a lot of improvements to game feel, game balance, and Boss behavior in particular! Below, you'll find our latest update, with more updates to come in the weeks ahead! Please let us know what you think of the latest changes, and we can't wait to hear from you, and to continue to polish and refine The Trials of Enkidu! Key Highlights:
removed· Background Music track no longer restarts after a few waves of enemies
changed· Enemy spawner properly spawning ALL intended enemies (including Elite enemies)
removed· For stages with narrower corridors, the player can no longer spawn in tight spaces
changedBalance Adjustments and Misc. Improvements:

· Enemy Spawner adjustments

· Further Boss Behavior adjustments

· Gear Cost adjustments

Bug Fixes:

· Background Music track no longer restarts after a few waves of enemies

· Enemy spawner properly spawning ALL intended enemies (including Elite enemies)

· For stages with narrower corridors, the player can no longer spawn in tight spaces

· Boss spawns appropriately at the 7 minute mark, and not before

Balance Adjustments and Misc. Improvements:

· Boss HP and Damage has been adjusted

· Gear Costs have been adjusted for smoother progression

· Enemy HP and DMG values have been adjusted for better flow during a run

· All Common Kin of Ki Gear and Accessories now have 1 Lotus Shard available by default

· Level Up curve slightly adjusted for better level up flow/pacing

· Enemy spawn numbers have been updated for better balancing/intensity scaling

· Updated Weapon Lotus Shard upgrade descriptions for better clarity

· Increased Game Camera distance for better visibility

· Increased Enkidu's player Vision to accommodate game camera updates

· Added a particle trail to the Glaive Weapon for better visibility

· Removed the "Enemy Hit Stun" effect for all weapons

· Increased Knockback Effect for Active Abilities

· Kragor Boss Behavior has been improved (currently still WIP pending polish and balance pass)

· Lioness Shaman Boss Behavior has been improved (currently still WIP pending polish and balance pass)

· Minotaur Boss Behavior has been improved (currently still WIP pending polish and balance pass)

· Beholder Demon Boss Behavior has been improved (currently still WIP pending polish and balance pass)

Source

Steam News / 6 April 2026

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