In this update2
Full notes
Full Trial of Two update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Gameplay
Trial of Two changes
For our first post-release patch, we focused on stability and performance. But we still managed to get a new game mode in there!
Changelog
Gameplay
Added a training mode for all 4 biomes.
Tweaked character physics to allow for easier combos.
Improved enemy decision making capabilities to avoid loops.
Increased monkey biome room diversity.
Performance
We used to allocate a lot of garbage. Now, we only allocate some garbage.
Added occlusion culling (on by default).
Added vertical sync (on by default).
Improved lighting via light probes.
...and lots of fixes for bugs that are too small and/or embarrassing to bring up.
Cheers, -Daniel
Source
Changelog.gg summarizes and formats this update. How we read updates.
