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Steam News8 December 20256mo ago

Spellblog #1 - Playtest Incoming!

Hello fellow Spellcasters! This is the first of many development blogs! The objective is having you well informed about the current state and future of Trial by Magic.

Full notes

Full Trial By Magic update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello fellow Spellcasters!

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • Compatibility
addedA little Intro: I'm Ades, a solo game developer from Argentina who loves deckbuilders and has great passion for game design. I've worked on the games industry for many years and have wished to release a game of my own for quite a while. I finally got the time, experience and will to do it this year and so my journey began around May. I'm making the game entirely on my own and that responsability has been a great eye opener and has given me a new perspective on the indie game scene and the sacrifices behind it. Now that you know a little more about the person behind the game, let's talk about the current state of Trial by Magic (TBM for short).
addedThere was a Playtest planned to start today and I'm sorry to announce it will be delayed. There was an issue with the latest playtest build that needed urgent fixing and because of how the management of builds and playtests work on Steam, I was forced to delay the playtest for 1-2 weeks. I was really looking forward for you to playtest the game and I'm sorry to dissapoint with these news. As soon as Steam confirms the build is okay and I get the exact date I can release it, I will make an announcement on the game's Steam page. The TBM playtest will be available for everyone , only on Windows for this first round, and then on the second one Mac and Linux will be added. So next time we talk, it will be good news only!

Trial By Magic changes

addedA little Intro: I'm Ades, a solo game developer from Argentina who loves deckbuilders and has great passion for game design. I've worked on the games industry for many years and have wished to release a game of my own for quite a while. I finally got the time, experience and will to do it this year and so my journey began around May. I'm making the game entirely on my own and that responsability has been a great eye opener and has given me a new perspective on the indie game scene and the sacrifices behind it. Now that you know a little more about the person behind the game, let's talk about the current state of Trial by Magic (TBM for short).
addedThere was a Playtest planned to start today and I'm sorry to announce it will be delayed. There was an issue with the latest playtest build that needed urgent fixing and because of how the management of builds and playtests work on Steam, I was forced to delay the playtest for 1-2 weeks. I was really looking forward for you to playtest the game and I'm sorry to dissapoint with these news. As soon as Steam confirms the build is okay and I get the exact date I can release it, I will make an announcement on the game's Steam page. The TBM playtest will be available for everyone , only on Windows for this first round, and then on the second one Mac and Linux will be added. So next time we talk, it will be good news only!

This is the first of many development blogs! The objective is having you well informed about the current state and future of Trial by Magic. Let's get to it:

A little Intro: I'm Ades, a solo game developer from Argentina who loves deckbuilders and has great passion for game design. I've worked on the games industry for many years and have wished to release a game of my own for quite a while. I finally got the time, experience and will to do it this year and so my journey began around May. I'm making the game entirely on my own and that responsability has been a great eye opener and has given me a new perspective on the indie game scene and the sacrifices behind it. Now that you know a little more about the person behind the game, let's talk about the current state of Trial by Magic (TBM for short).

There was a Playtest planned to start today and I'm sorry to announce it will be delayed. There was an issue with the latest playtest build that needed urgent fixing and because of how the management of builds and playtests work on Steam, I was forced to delay the playtest for 1-2 weeks. I was really looking forward for you to playtest the game and I'm sorry to dissapoint with these news. As soon as Steam confirms the build is okay and I get the exact date I can release it, I will make an announcement on the game's Steam page. The TBM playtest will be available for everyone, only on Windows for this first round, and then on the second one Mac and Linux will be added. So next time we talk, it will be good news only!

Again sorry for the delay and I hope you get to enjoy TBM as soon as possible! Your feedback is really important to me and for the future of the game, so I'm really looking forward to read what you have to say about it. See you soon at the trials!

Source

Steam News / 8 December 2025

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