Full notes
Full TRESPASS - Episode 1 update
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What changed
0 fixes0 additions1 change0 removals
- Gameplay
changedUPDATE : Improvements in difficulty level and general user experienceMany players have expressed their feelings on the difficulty of the puzzles. Also, even though we have implemented teleportation, there were still a number of players who were having issues with motion sickness in the areas where locomotion is still required. 1. Removal of locomotion in the corridor: The moment the trap is created, the player will be able to teleport through the corridor. 2. Modification of the “code” of the keypad puzzle: It will be a little easier to find the figure out the password. 3. Modification to the Rubik’s cube puzzle: Four rotations have been changed to three.
UPDATE : Improvements in difficulty level and general user experience
Many players have expressed their feelings on the difficulty of the puzzles. Also, even though we have implemented teleportation, there were still a number of players who were having issues with motion sickness in the areas where locomotion is still required.
- Removal of locomotion in the corridor: The moment the trap is created, the player will be able to teleport through the corridor.
- Modification of the “code” of the keypad puzzle: It will be a little easier to find the figure out the password.
- Modification to the Rubik’s cube puzzle: Four rotations have been changed to three.
Source
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