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Steam News7 April 20188y ago

PAX Release Day 1

This version is the version being shown at PAX with the first day of feedback and fixes included!

Full notes

Full Trenchfoot update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions0 changes0 removals
  • Gameplay
  • Fixes
addedVersion 0.7.5.2 features new content and a new and improved pipe and water system. This version adds:
addedAdded new level "The Pond". With a large amount of unique water features.
addedAdded new Power-up: Force Up increases the speed of explosions.
addedThere is a new pipe system in place.
addedPipe shapes can now be placed anywhere. The engine will adjust them according to the surrounding tiles.
addedWater shapes can now be placed anywhere and the engine will adjust them according to the surrounding tiles.

Version 0.7.5.2 features new content and a new and improved pipe and water system. This version adds:

  • Added new level "The Pond". With a large amount of unique water features.

  • Added new Power-up: Force Up increases the speed of explosions.

This version Changes:

  • Water and pipe tile graphics now appear connected.

  • There is a new pipe system in place.

  • Pipe shapes can now be placed anywhere. The engine will adjust them according to the surrounding tiles.

  • Water shapes can now be placed anywhere and the engine will adjust them according to the surrounding tiles.

This version fixes:

  • Some levels were missing timers. This has been fixed.

Color commentary

Hidden from view are changes to the game's systems in general. This is the second "full game" I'm making. With the first one really being done to learn how to program, and get a tenuous grasp on how to work in Unity. In that sense it was successful, in every other sense it was not. I started this project because my awesome parents-in-law gave me a raspberry pi as a birthday present.

As they gave it to me they said

"Now you can make a game for it, and we can all play it when we're together again in December." My birthday is in November. For those of you not familiar with the Gregorian calendar November is only one month away from December. I panicked as one is might expect, then I started considering options.

  • I wanted the game to be fun.

  • I wanted it to support multiple players locally.

  • I wanted it to be easy for beginners to pick up, as my in-laws are not gamers. More importantly, I wanted the game to be enjoyable in a family/party setting with players of different skill levels.

  • I wanted the game to be appropriate for all ages. Again I wanted it to be enjoyable in a family setting.

  • I needed to have an MVP ready in a month. Working on it while I had school and a very busy work schedule.

This was how Code name Pop-pals started.

Source

Steam News / 7 April 2018

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