In this update1
Full notes
Full Trek to Yomi update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Fixes
- Gameplay
- UI and audio
- Performance
Trek to Yomi changes
Hey there Samurai Warriors! Thank you for playing our game and sharing your experience with us! We appreciate all the feedback that we have received. It really helped us in the process of working on our first patch for Trek To Yomi!
Please keep the feedback coming, we are open to suggestions and would love to hear from you. The best way to reach us through is our Discord server or by opening a discussion here in the steam forums!
Thank you once again, and stay awesome!
Full Patch notes
Fixed a rare bug with saves where the player was losing his progression
Fixed bug with the wrong scale and player spawn in sequence at Chapter 7
Fixed Sanjuro`s weapon hitbox
Fixed Spearman encounter where AI attacks player during his introduction
Fixed animation of Aiko in Chapter 1 when her model occasionally slides
Fixed bridge animation in Chapter 5
Fixed walking on the destroyed bridge in Chapter 3
Fixed walking on the fence in Chapter 7
Fixed bugs related to Bo-Shurikens
Marksman and Archer can no longer perform a kick in the infinite loop
Various fixes of hint display across the whole game
Improvements to descriptions and localization polish
Improved stability of AI logic causing improper behavior or occasional crashes
Improved setup of a collision on characters
Removal of unwanted menu slider flickering
Removal of unwanted camera flickering
Added audio feedback for changing volume settings
Improved functionality of V-Sync option with different framerate caps
Various fixes for incorrect input recognition
Various crash fixes on different platforms
Fixed puzzles in Chapter 5 and Chapter 6
Source
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