In this update3
Full notes
Full Treefiner update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions1 change2 removals
- Gameplay
- Balance
addedBlocks no longer reset when starting a new runNow starting a new run doesn't reset blocks to zero, letting you accumulate blocks through multiple runs. This change should reduce overall difficulty and make getting stuck less likely.
removedUpgrade changesTree #3: removed Restraint (+15% Patience). Replaced with Champion (+2x Bossbreak)
removedUpgrade changesTree #6: removed Midas (+150 pickup radius). Replaced with Supernova (+1 Flash)
addedUpgrade changesChanged Accumulation to only apply to new blocks earned during a run (due to the block reset change)
changedBalanceMade tweaks to account for the above changes. These tweaks have no effect on difficulty
Treefiner changes
addedNow starting a new run doesn't reset blocks to zero, letting you accumulate blocks through multiple runs. This change should reduce overall difficulty and make getting stuck less likely.
removedTree #3: removed Restraint (+15% Patience). Replaced with Champion (+2x Bossbreak)
removedTree #6: removed Midas (+150 pickup radius). Replaced with Supernova (+1 Flash)
addedChanged Accumulation to only apply to new blocks earned during a run (due to the block reset change)
changedMade tweaks to account for the above changes. These tweaks have no effect on difficulty
Blocks no longer reset when starting a new run
Now starting a new run doesn't reset blocks to zero, letting you accumulate blocks through multiple runs. This change should reduce overall difficulty and make getting stuck less likely.
Upgrade changes
- Tree #3removed Restraint (+15% Patience). Replaced with Champion (+2x Bossbreak)
- Tree #6removed Midas (+150 pickup radius). Replaced with Supernova (+1 Flash)
Changed Accumulation to only apply to new blocks earned during a run (due to the block reset change)
Balance
Made tweaks to account for the above changes. These tweaks have no effect on difficulty
Source
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