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Steam News10 June 202626d ago

SAPPORO GAME ODYSSEY 2026 Recap & Discord Launch

SAPPORO GAME ODYSSEY 2026 Recap Hello, this is Miura from SOUL FLASH GAMES. On June 7, 2026, we unveiled the first playable demo of Treasure Touring at SAPPORO GAME ODYSSEY 2026.

In this update7

Full notes

Full Treasure Touring update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition8 changes0 removals
  • Events
  • UI and audio
  • Gameplay
  • Server
changedSAPPORO GAME ODYSSEY 2026 RecapDuring the event, 25 people played the demo, and through surveys and direct conversations, we received a great deal of valuable feedback.
changedWhat Left the Strongest Impression on PlayersCharacter interactions between Sarah, Michael, and Parame (with Japanese voice acting)
changedWhat Left the Strongest Impression on PlayersBefore the event, I expected most players to focus primarily on the battle system and gameplay mechanics.
changedCampfiresTreasure Touring places a strong emphasis on creating a campfire experience that players can freely interact with. (In fact, development originally started as a campfire simulator!)
changedThe most common pieces of feedback were:We will continue improving these aspects while making the overall experience easier to understand and more immersive.
changedLooking AheadThis event helped reaffirm something important:

Treasure Touring changes

changedDuring the event, 25 people played the demo, and through surveys and direct conversations, we received a great deal of valuable feedback.
changedCharacter interactions between Sarah, Michael, and Parame (with Japanese voice acting)
changedBefore the event, I expected most players to focus primarily on the battle system and gameplay mechanics.
changedTreasure Touring places a strong emphasis on creating a campfire experience that players can freely interact with. (In fact, development originally started as a campfire simulator!)
changedWe will continue improving these aspects while making the overall experience easier to understand and more immersive.

SAPPORO GAME ODYSSEY 2026 Recap

Hello, this is Miura from SOUL FLASH GAMES.

On June 7, 2026, we unveiled the first playable demo of Treasure Touring at SAPPORO GAME ODYSSEY 2026.

First of all, thank you so much to everyone who stopped by our booth!

During the event, 25 people played the demo, and through surveys and direct conversations, we received a great deal of valuable feedback.

What Left the Strongest Impression on Players

In this demo, players experienced the following elements that make up the journey alongside Sarah, Michael, and Parame:

  • Driving

  • Dungeons (1 vs 1 card battles)

  • Campfires

  • Character interactions between Sarah, Michael, and Parame (with Japanese voice acting)

Before the event, I expected most players to focus primarily on the battle system and gameplay mechanics.

In reality, however, that wasn't the case.

Many players commented that:

  • The world was interesting

  • The music was great

  • The characters were intriguing

  • The campfire was relaxing

Some players listened carefully to every conversation between the characters, while others asked questions about their backgrounds and personalities.

Seeing this made me feel that our goal of creating "a game about traveling with three companions" was successfully coming across.

Campfires

One of the most interesting discoveries was how much players enjoyed the campfire.

Treasure Touring places a strong emphasis on creating a campfire experience that players can freely interact with. (In fact, development originally started as a campfire simulator!)

Players spent time:

  • Stacking firewood

  • Throwing large amounts of wood into the fire

  • Simply watching the flames

Everyone found their own way to enjoy playing with the fire.

We even received comments such as:

"I want to roast marshmallows."

"I want to cook food."

The campfire doesn't make the player stronger, nor does it earn any money, but hearing those kinds of requests made me incredibly happy as a developer.

The time spent around the campfire with Sarah, Michael, and Parame during the journey is one of the defining elements of Treasure Touring, and we plan to continue nurturing and expanding it in the future.

Areas for Improvement

Of course, we also discovered several issues.

The most common pieces of feedback were:

  • The battle system was difficult to understand at first

  • Players wanted camera inversion options

Watching people play in person was extremely valuable, because it revealed many areas where something obvious to the developer was not immediately clear to first-time players.

We will continue improving these aspects while making the overall experience easier to understand and more immersive.

Looking Ahead

This event helped reaffirm something important:

Treasure Touring is not simply a driving game, nor is it just a card battle game.

It is a game about continuing a journey with three companions.

We plan to further refine the unique aspects of the game, including its world, characters, and the moments spent around the campfire.

We are also planning to launch a Steam Playtest incorporating the feedback we received.

By continuing to communicate with players, we hope to build an even better journey together.

Join Our Discord

We've officially launched the Treasure Touring Discord server!

https://discord.gg/GvsTuhQes2

Until now, we have been focused almost entirely on development.

However, I believe that interacting with players and receiving feedback will help us create a richer and more memorable journey.

We also plan to use Discord for:

  • Steam Playtest announcements

  • Feedback collection for development builds

  • Community discussions

We hope Discord can become not only a place for players to connect with one another, but also a place that feels like a campfire—somewhere you can relax and spend time when you're feeling tired.

Feel free to drop by and say hello.

Posts in languages other than Japanese are more than welcome!

We'll continue sharing development updates through Steam News, Discord, X, YouTube, and other channels, so we'd be delighted if you follow the project and add it to your wishlist.

X

https://x.com/surpenter

Once again, thank you to everyone who played the demo, as well as the organizers of SAPPORO GAME ODYSSEY.

We truly appreciate your support.

If you haven't wishlisted the game yet, we'd be honored if you'd do so and follow the journey of Sarah, Michael, and Parame.

See you in the next update!

Source

Steam News / 10 June 2026

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