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Steam News11 November 20214y ago

Treasure Tile 0.4.1 Update!

With the latest update we wanted to focus more on boss battles and the bosses in Treasure Tile in general.

Full notes

Full Treasure Tile update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions5 changes0 removals
  • Maps
  • Gameplay
  • Balance
addedWith the latest update we wanted to focus more on boss battles and the bosses in Treasure Tile in general. While there were Elite type enemies and even empowered tiles that might ambush you from time to time, there were never any actual true bosses. Like, I mean truly tough baddies. That is until now. The new bosses will be completely unique and not found in any other map. They will also have their own dedicated arenas and numerous unique skills. They can all be met by completing the main story line.
changedWe’ve upgraded underpowered skills and downgraded overpowered ones . Now they’re all just powered.
addedIt was high time to upgrade the minimap. The new one is more useful while looking nicer to boot!
changedEach biome will now have its own unique colours for the maps.
changedMinimap arrows will now appear when you’re nearing a quest objective. Finally.
addedWe’ve also added a few smaller updates that I have no doubt will be very welcome additions. There are new passive skills, a shared stash and even some nicer UI.

Treasure Tile changes

addedWith the latest update we wanted to focus more on boss battles and the bosses in Treasure Tile in general. While there were Elite type enemies and even empowered tiles that might ambush you from time to time, there were never any actual true bosses. Like, I mean truly tough baddies. That is until now. The new bosses will be completely unique and not found in any other map. They will also have their own dedicated arenas and numerous unique skills. They can all be met by completing the main story line.
changedWe’ve upgraded underpowered skills and downgraded overpowered ones . Now they’re all just powered.
addedIt was high time to upgrade the minimap. The new one is more useful while looking nicer to boot!
changedEach biome will now have its own unique colours for the maps.
changedMinimap arrows will now appear when you’re nearing a quest objective. Finally.

With the latest update we wanted to focus more on boss battles and the bosses in Treasure Tile in general. While there were Elite type enemies and even empowered tiles that might ambush you from time to time, there were never any actual true bosses. Like, I mean truly tough baddies. That is until now. The new bosses will be completely unique and not found in any other map. They will also have their own dedicated arenas and numerous unique skills. They can all be met by completing the main story line.

  • The bosses are finally here. Sharpen your swords and restring your bows ‘cause these won’t go down easy.

  • Separate arenas for each boss so you can hash it out in private.

  • We’ve upgraded underpowered skills and downgraded overpowered ones. Now they’re all just powered.

  • Higher level enemies and bosses have gained a few extra brain cells.

It was high time to upgrade the minimap. The new one is more useful while looking nicer to boot!

  • Each biome will now have its own unique colours for the maps.

  • Minimap arrows will now appear when you’re nearing a quest objective. Finally.

We’ve also added a few smaller updates that I have no doubt will be very welcome additions. There are new passive skills, a shared stash and even some nicer UI.

  • Passive skills are here! They’re not done 100% but we’re getting there. Stay tuned!

  • Shared stash has been added so that you can finally share the love with all of your characters.

  • Item level requirements have been added.

  • We’ve updated the HP bar art. Now you can see your enemies get destroyed in style!

Source

Steam News / 11 November 2021

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