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Steam News23 March 20251y ago

TRAUMA FOOTBALL DEVLOG#5: CONTROLLED CHAOS

My dearest friends, hello! And welcome to my fifth weekly devlog for Trauma Football!

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Full TRAUMA Pro Wrestling update

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changedMy dearest friends, hello! And welcome to my fifth weekly devlog for Trauma Football! Another aspect that i'm trying to improve from Trauma Pro Wrestling is the variety of scenarios of the Season mode and how its RNG works. In Pro Wrestling, the only difference between obtaining each belt is the level of reputation required, and title defences are differenciated only in the rewards they give out. In the case of Trauma Football i want to create a Season mode divided in sections that offer each their own unique sets of challenges and rules, to make things less repetitive. I also want to reduce the difficulty level so that you don't need to know the ins and outs of every single mechanic to reach the credits, since i get told so often that my games are too hard LMFAO.

TRAUMA Pro Wrestling changes

changedMy dearest friends, hello! And welcome to my fifth weekly devlog for Trauma Football! Another aspect that i'm trying to improve from Trauma Pro Wrestling is the variety of scenarios of the Season mode and how its RNG works. In Pro Wrestling, the only difference between obtaining each belt is the level of reputation required, and title defences are differenciated only in the rewards they give out. In the case of Trauma Football i want to create a Season mode divided in sections that offer each their own unique sets of challenges and rules, to make things less repetitive. I also want to reduce the difficulty level so that you don't need to know the ins and outs of every single mechanic to reach the credits, since i get told so often that my games are too hard LMFAO.

My dearest friends, hello! And welcome to my fifth weekly devlog for Trauma Football! Another aspect that i'm trying to improve from Trauma Pro Wrestling is the variety of scenarios of the Season mode and how its RNG works. In Pro Wrestling, the only difference between obtaining each belt is the level of reputation required, and title defences are differenciated only in the rewards they give out. In the case of Trauma Football i want to create a Season mode divided in sections that offer each their own unique sets of challenges and rules, to make things less repetitive. I also want to reduce the difficulty level so that you don't need to know the ins and outs of every single mechanic to reach the credits, since i get told so often that my games are too hard LMFAO.

If you aren't quite as active here but you're curious about the development of Trauma Football, here's the other websites in which i post my updates:

Instagram: https://www.instagram.com/trauma_football/

Tumblr: https://www.tumblr.com/trauma-pro-games

Newgrounds: https://traumapro.newgrounds.com/

Spacehey: https://spacehey.com/profile?id=3233914

Itch.io: https://traumapros.itch.io/trauma-football

Twitter: https://x.com/nuskadamo

Game Jolt: https://gamejolt.com/@TraumaPros

Deviantart: https://www.deviantart.com/traumapro

Telegram: https://t.me/nuskaclub (ITA ONLY)

Ludomedia: https://www.ludomedia.it/nuskadamo-21271 (ITA ONLY)

Source

Steam News / 23 March 2025

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