Full notes
Full Trashy Cashy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Hi everyone!
We’re thrilled that so many of you have enjoyed the demo!
Trashy Cashy is part of Steam Next Fest
Steam Next Fest starts today, and Trashy Cashy is taking part!
We’ve also updated the demo, mainly to make one of the mechanics that many players found confusing a little clearer: selling items through the smartphone.
Just a reminder: you can only sell rare items that have a special marker underneath them on the shelves! :)
The full game launches on June 24
Here’s what you can expect in the full version:
- Most importantlymountains of new trash and packaging!
A new robot type, Shelfie, designed to work with shelves
A dedicated Robotics section for fine-tuning your robots’ behavior
Rebalancing of just about everything, with around 4-6 hours of engaging gameplay instead of roughly one hour in the demo
A much larger skill tree
A material system featuring six new resources in addition to money
A new material processing window
Various new mechanics, including flies and dirty items
Even a story and multiple endings! We know that’s not the most important part of an incremental game, but we had a lot of fun making them
We hope you enjoy the demo - or at least remember to add Trashy Cashy to your wishlist!
We look forward to seeing you in the full game when it launches on June 24.
Source
Changelog.gg summarizes and formats this update. How we read updates.
