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Steam News27 April 20215y ago

Patch 1.1

As with any release day for a solo/small dev team, today has been full of highs and lows, and with no shortage of fires to put out. The biggest issue seems to be that the hover was not always responding to inputs.

Full notes

Full Trash Quest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions0 changes1 removal
  • UI and audio
  • Gameplay
  • Compatibility
fixedThe biggest issue seems to be that the hover was not always responding to inputs. I had a lot of trouble reproducing this locally, until I found a very small edge case involving doing a hover but not letting go of the button then moving into a different room and letting go of the button before the transition completes. Theta (absolute legend) suggested that this might also occur if the button is released during a death transition and this does indeed appear to be the case, and I believe this is likely the cause of most of the reported hover issues. This issue has been fixed and the hover code has been made a touch more robust.
removedThe other big thing I was hearing was issues using PS4 controllers. I had put native support for PS4 controllers into the game, but it seemed that this was conflicting with Steam's input mapping. For now, I've removed my PS4 input handling and will be letting Steam take care of it. I believe this will work better for more people.
fixedAlso some smaller fixes. A thicker border around the menu text, better placement of the credit text, and fixed an issue where the game thinks that crates are enemies, causing some achievements to not be attainable.
fixedPatch 1.1: -Fixed hover retrigger flag issue -Changed PS4 controller support -Fixed end text -Fixed issue causing some achievements to not be triggered -Added extra borders around the menu text

As with any release day for a solo/small dev team, today has been full of highs and lows, and with no shortage of fires to put out.

The biggest issue seems to be that the hover was not always responding to inputs. I had a lot of trouble reproducing this locally, until I found a very small edge case involving doing a hover but not letting go of the button then moving into a different room and letting go of the button before the transition completes. Theta (absolute legend) suggested that this might also occur if the button is released during a death transition and this does indeed appear to be the case, and I believe this is likely the cause of most of the reported hover issues. This issue has been fixed and the hover code has been made a touch more robust.

The other big thing I was hearing was issues using PS4 controllers. I had put native support for PS4 controllers into the game, but it seemed that this was conflicting with Steam's input mapping. For now, I've removed my PS4 input handling and will be letting Steam take care of it. I believe this will work better for more people.

Also some smaller fixes. A thicker border around the menu text, better placement of the credit text, and fixed an issue where the game thinks that crates are enemies, causing some achievements to not be attainable.

Thanks to those who have already played it, those who've brought these issue to my awareness, and those who will do so in the future.

Peace, Frank

Patch 1.1: -Fixed hover retrigger flag issue -Changed PS4 controller support -Fixed end text -Fixed issue causing some achievements to not be triggered -Added extra borders around the menu text

Source

Steam News / 27 April 2021

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