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Steam News12 March 20242y ago

PATCH NOTES - v2024.3.12.0

PATCH NOTES - v2024.3.12.0 EDITOR -Updated room rendering to improve editor performance by ~200% when building a level using rooms -Added slope tiles to the City tilesets -Added "delay" variable to Platform Clock CAPTUR

Full notes

Full Trash Bandits update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions1 change0 removals
  • Performance
  • Gameplay
  • Fixes
  • UI and audio
addedEDITOR -Updated room rendering to improve editor performance by ~200% when building a level using rooms -Added slope tiles to the City tilesets -Added "delay" variable to Platform Clock
addedCAPTURE ZONE -Added Capture Zones, which can record an area of the game screen -Added Monitors, which can display the output from Capture Zones -Added Mirrors
fixedTIRE -Bounce speed calculation has now been fixed to prevent inconsistencies on devices with fluctuating frame rates
addedGRAPPLE TARGETING -Player can now no longer target grapple points that have a semisolid platform between them, and are below the player -Can still be targeted upwards through a semisolid platform
changedDUCT -Ducts will now push the player out of them to prevent players from standing inside -Player velocity when exiting a duct pointing upwards is now a fixed value -Fixed corner duct sprite in editor -Fixed a bug causing the player to float one pixel above the g round on exiting a duct
addedLASER NODE -Added a spark sound and visual effect when being turned off -Can be disabled with "spark" variable

PATCH NOTES - v2024.3.12.0

EDITOR -Updated room rendering to improve editor performance by ~200% when building a level using rooms -Added slope tiles to the City tilesets -Added "delay" variable to Platform Clock

CAPTURE ZONE -Added Capture Zones, which can record an area of the game screen -Added Monitors, which can display the output from Capture Zones -Added Mirrors

TIRE -Bounce speed calculation has now been fixed to prevent inconsistencies on devices with fluctuating frame rates

GRAPPLE TARGETING -Player can now no longer target grapple points that have a semisolid platform between them, and are below the player -Can still be targeted upwards through a semisolid platform

DUCT -Ducts will now push the player out of them to prevent players from standing inside -Player velocity when exiting a duct pointing upwards is now a fixed value -Fixed corner duct sprite in editor -Fixed a bug causing the player to float one pixel above the g round on exiting a duct

LASER NODE -Added a spark sound and visual effect when being turned off -Can be disabled with "spark" variable

OTHER -Fixed a bug that caused the results screen to appear too small on some levels -Updated Downtown Background artwork -Fixed a bug causing Interact Triggers to show the button prompt when the player was not actually in range to activate them -Fixed a bug causing ropes not to update when a player goes through a teleporter

Source

Steam News / 12 March 2024

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