Full notes
Full Trash Bandits update
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What changed
- Performance
- Gameplay
- Fixes
- UI and audio
PATCH NOTES - v2024.3.12.0
EDITOR -Updated room rendering to improve editor performance by ~200% when building a level using rooms -Added slope tiles to the City tilesets -Added "delay" variable to Platform Clock
CAPTURE ZONE -Added Capture Zones, which can record an area of the game screen -Added Monitors, which can display the output from Capture Zones -Added Mirrors
TIRE -Bounce speed calculation has now been fixed to prevent inconsistencies on devices with fluctuating frame rates
GRAPPLE TARGETING -Player can now no longer target grapple points that have a semisolid platform between them, and are below the player -Can still be targeted upwards through a semisolid platform
DUCT -Ducts will now push the player out of them to prevent players from standing inside -Player velocity when exiting a duct pointing upwards is now a fixed value -Fixed corner duct sprite in editor -Fixed a bug causing the player to float one pixel above the g round on exiting a duct
LASER NODE -Added a spark sound and visual effect when being turned off -Can be disabled with "spark" variable
OTHER -Fixed a bug that caused the results screen to appear too small on some levels -Updated Downtown Background artwork -Fixed a bug causing Interact Triggers to show the button prompt when the player was not actually in range to activate them -Fixed a bug causing ropes not to update when a player goes through a teleporter
Source
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